godot-lang-support VS gdnative

Compare godot-lang-support vs gdnative and see what are their differences.

godot-lang-support

A community-maintained list of Language Support Projects for Godot Engine. (by Vivraan)
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godot-lang-support gdnative
24 93
304 3,565
- 0.5%
3.2 7.2
8 months ago 22 days ago
Rust
Creative Commons Attribution 4.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-lang-support

Posts with mentions or reviews of godot-lang-support. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-05.
  • Porting to Godot for 3D
    1 project | /r/godot | 10 Dec 2023
  • Another two cents about the current situation with the Scala user base and economics.
    4 projects | /r/scala | 5 May 2023
    Another potential example would be a better C#, but unfortunately I'm not familiar enough with it to evaluate what can be improved. While I don't think Scala as any chance of replacing C# in Unity, in the indie space Unity has been losing some market share to Godot, which has bindings for multiple languages. A "better C#" could become the next indie gamedev language. Who knows, maybe this could be a interesting use case for Scala (or even Scala Native).
  • [FREE] Looking For Dev Team For Indie Startup
    2 projects | /r/INAT | 12 Jan 2023
    I was thinking as in releasing your game under an open source license and putting code on like github or Codeberg for people to use/contribute to. You could use Godot https://godotengine.org/ Many different languages you can use https://github.com/Vivraan/godot-lang-support
  • Learning Programming For The First Time! Any Tips?
    2 projects | /r/learnprogramming | 5 Jan 2023
    It depends on what you are looking to do. Find what you want to do/make, chose a language that you like and gets you where you want to go and stick with it, learn it, make projects, many small projects to help you grow. Check out this for games https://godotengine.org/ https://github.com/Vivraan/godot-lang-support Some languages are harder to master than others. I went the route of C++ because it is what I wanted to learn, got me where I want to go, and I didn't like the higher-levels ones so I was good with a longer road, but everyone is different, chose what works best for you. Also you should look at the FAQ
  • I want to learn game development with programming:
    2 projects | /r/gamedev | 26 Dec 2022
    You could try Godot. https://github.com/Vivraan/godot-lang-support Godot has it's own language gdscript, which is python like. You can use other languages as well. Really the most important thing is to chose something, stick to it, learn it, play with it, build new things with it, do it all in incremental ways, move by tiles not by miles, and continue to grow. Have fun, keep focus and keep working on it, get plenty of practice, it will help.
  • Dev snapshot: Godot 4.0 beta 9
    1 project | news.ycombinator.com | 19 Dec 2022
    No: https://github.com/Vivraan/godot-lang-support

    GDScript is the most tightly integrated into the Godot editor, but there are tonnes of language bindings that work just as well and call into the C++ API just the same. C# is officially supported and they just ported it in Godot 4 to use .NET 6 instead of Mono. I've also used the Typescript/Javascript module from a 3rd party in the past and it surprised me how good the dev experience was.

  • Alternative Scripting Languages?
    2 projects | /r/godot | 8 Dec 2022
    Here is a list of language bindings and their operational status https://github.com/Vivraan/godot-lang-support
  • Unity is laying off hundreds of employees
    5 projects | news.ycombinator.com | 30 Jun 2022
    The languages listed as "production ready" here[0] are Javascript, Lua, Nim, Rust and Typescript.

    Also I would hesitate to call GDScript a weird Python. It shares some of Python's syntax, like significant whitespace, but beyond that it's a completely different beast.

    There is an actual Python for Godot project[1] but I don't know how close it is to ready for prime time.

    [0]https://github.com/Vivraan/godot-lang-support

    [1]https://github.com/touilleMan/godot-python

  • Python to be ~40% faster. Can Python's new tricks benefit GDScript?
    2 projects | /r/godot | 8 Jun 2022
    That's odd specifically w/relation to Godot (especially as it's listed among production-ready bindings for 3.X), I know I feel like I've mentioned it too often whenever it seems actually relevant.
  • What is the best way to contribute to Linux gaming as a developer? Anyone here a contributor to any of the Linux gaming projects out there?
    2 projects | /r/linux_gaming | 25 Apr 2022
    For Godot and languages another potential point to help is with 4.0a and GDextension bindings, GDextension is the replacement for GDnative. Particularly 3.X allows using community-made bindings to use desired languages, but being 4.0 has the new system that means all of the existing bindings need to be updated/replaced.

gdnative

Posts with mentions or reviews of gdnative. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-27.
  • Can someone explain how exactly are multiple languages supported in a single game engine
    1 project | /r/godot | 12 Nov 2023
  • Will rust ever become a first class citizen in Godot?
    1 project | /r/godot | 6 Aug 2023
  • Non web-based crossplatform GUI frameworks focused on security
    2 projects | /r/rust | 27 Jun 2023
    It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
    Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
  • Why is it so difficult to learn to use Bevy?
    3 projects | /r/bevy | 31 May 2023
    Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
  • GDScript is fine
    4 projects | /r/godot | 7 Apr 2023
    Bevy Godot-Rust
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    > Same for Godot.

    While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.

    The most relevant tracking issue for Rust is presumably:

    * <https://github.com/godot-rust/gdnative/issues/824>

    Which links to:

    * <https://github.com/godot-rust/gdextension>

    [0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...

  • OK so whose gonna tell them
    5 projects | /r/rustjerk | 12 Mar 2023
    ...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
  • Godot 4.0 is out
    3 projects | /r/linux | 1 Mar 2023
    I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
  • There's the Rust Player still going wrong subreddit?
    1 project | /r/ProgrammerHumor | 27 Feb 2023
    There's people working on it: https://godot-rust.github.io/

What are some alternatives?

When comparing godot-lang-support and gdnative you can also consider the following projects:

SmartShape2D - A 2D Terrain Tool for Godot

bevy - A refreshingly simple data-driven game engine built in Rust

Godot - Godot Engine – Multi-platform 2D and 3D game engine

godot-proposals - Godot Improvement Proposals (GIPs)

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

upbge - UPBGE, the best integrated game engine in Blender

macroquad - Cross-platform game engine in Rust.

godot-kotlin-native - Kotlin bindings for Godot Engine

wgpu - Cross-platform, safe, pure-rust graphics api.

gdnim - godot-nim based bootstrapping framework supporting hot reloading

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.