godot-fsharp-tools
godot-docs
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godot-fsharp-tools | godot-docs | |
---|---|---|
5 | 160 | |
74 | 3,423 | |
- | 3.7% | |
0.0 | 9.8 | |
over 1 year ago | 4 days ago | |
GDScript | reStructuredText | |
MIT License | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-fsharp-tools
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Error trying to install Fsharp tools
Hello guys I am new in Godot and I am trying to install this plugin FsharpTools, but i am getting these errors:
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Godot appreciation post
For what it's worth, Godot can do the same: there's a Godot version of Arcadia for using Clojure, and Godot F# tools takes some of the tedium out of using F#, though you have to make a small tweak to the .fsproj file it generates because the Mono assemblies moved. It works via a cheesy little hack: you make a C# script in Godot that's just an empty class that does nothing else but inherit from an F# class, and the F# project builds at the same time by adding it as a dependency of the Godot-generated .csproj file. Godot doesn't know anything weird is going on and it just kind of works :)
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Easiest lib to use for gui
For something OCaml-like but more approachable, it'd probably make more sense to try using the Godot game engine with F#. You can build the GUI itself visually, the godot-fsharp-tools plugin lets you piggyback on the C# support to write code in F#, and it's pretty easy to build for different platforms. The learning curve of figuring out how things work and translating it to F# is a bit steep, but can be mitigated by starting with the built-in GDscript and working in F# code where it makes sense as comfort and familiarity increases.
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What do you NOT like about Godot?
I looked at it before, but I'm generally more interested in languages like OCaml, F#, and Clojure (I tend to think and code in a more FP style so they suit me better) so I ended up using this plugin. I should probably give Nim another look since it has some features I like; I just really like the more advanced OCaml and F# type systems, making Nim seem like a step backward in that regard so I never gave it much consideration.
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Godot Engine on a Raspberry Pi 4 in action!
I haven't messed with it much lately but I was working from a combination of Godot F# tools and this 3-part blog post, plus a bit of trial-and-error. I don't have any good examples, I was doing a few tests to feel through how C# examples in the Godot documentation translated to F# and some random not-Godot-specific F# code setting up some data structures and logic. I'm more familiar with OCaml so I was basically trying to feel out F#/OCaml differences while figuring out F#/Godot integration, rather than make anything coherent enough to use as an example.
godot-docs
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Free Godot Engine for Official Switch Developers
There are a few companies to choose from here: https://github.com/godotengine/godot-docs/blob/master/tutori...
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How to fix the jittery pixel in my game?
I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
- He actualizado en inglĂ©s (que no traducido đ) el tutorial de "Dibujo en 2d" del manual a Godot 4.X y apreciarĂa vuestros comentarios constructivos- especialmente si no habĂ©is usado antes las funciones `draw()`
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Can't download documentation for godot 3.5
Does this work? https://github.com/godotengine/godot-docs/suites/14013343820/artifacts/782181592
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How to chroma key a green screen video with Godot (shader code in the comments)
I'd suggest opening an issue on https://github.com/godotengine/godot-docs so we remember to document this on Playing videos :)
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Godot for a roguelike. Pros and cons?
Documentation can sometimes be lacking, particularly with 4.0 since it's relatively new, but the Q&A board can usually fill in the gaps. And if you really want to help out you can post an issue in the documentation github so future people are saved the grief.
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SurfaceTool vs ImmediateMesh?
Some examples can be seen in this thread: https://github.com/godotengine/godot-docs/issues/5901
- New with Godot
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Good godot tutorial?
the Godot docs: Despite having (in my opinion) some problems with clutter and organization, the docs offer some beginner tutorials and some... well... documentation that's useful for beginners and experienced game devs.
- How to make an enemy chase the player in version 4?
What are some alternatives?
godot-ideas - Freely share and discuss ideas for Godot Engine core, module and plugin development
devdocs - API Documentation Browser
ArcadiaGodot
Godot - Godot Engine â Multi-platform 2D and 3D game engine
Unofficial-Godot-Engine-Raspberry-Pi - Unofficial Godot Engine binaries for the Raspberry Pi.
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
godot-proposals - Godot Improvement Proposals (GIPs)
godot-admob - Module Admob for Godot engine
Arcadia - Clojure in Unity
ffmpeg.wasm - FFmpeg for browser, powered by WebAssembly
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
vim-godot - Use vim and godot engine to make games