|5 days ago||7 months ago|
|GNU General Public License v3.0 or later||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Compiling Godot on Pinebook Pro with Manjaro results in ~500 MB executable
3 projects | reddit.com/r/godot | 23 Nov 2021
Done :)3 projects | reddit.com/r/godot | 23 Nov 2021
Godot contradictory GDScript style guide
1 project | reddit.com/r/godot | 10 Nov 2021
However I agree the documentation should be consistent to help avoiding such a confusion. You can report it here in the Godot Github docs repo as an issue so it can get fixed.
Godot 3.4 is released with major features and UX polish
5 projects | reddit.com/r/godot | 6 Nov 2021
I opened an issue for this here.
I've spent a week improving Godot's 3D shadow rendering implementation in `master` and `3.x`. Here's a recap of the results!
3 projects | reddit.com/r/godot | 24 Oct 2021
This is what Reverse Cull Face resolves – it's already available since Godot 3.0. See the documentation PR I opened :)
No one will believe i created this scene using godot.
3 projects | reddit.com/r/godot | 30 Sep 2021
I was referring to this proposal which is now implemented in the documentation. "How to make X look good" does not fit within the documentation's scope anymore for two reasons:
Why is this happening with antialiased lines?
1 project | reddit.com/r/godot | 12 Sep 2021
China has forbidden under-18s from playing games for more than three hours/week
1 project | news.ycombinator.com | 30 Aug 2021
Is there any info about Godot 3.4, please?
4 projects | reddit.com/r/godot | 25 Jul 2021
3.4 development is still ongoing, and beta releases should be published in a few weeks from now. The portals and rooms occlusion culling system has been merged and documentation is being written for it as we speak.
1 project | reddit.com/r/godot | 3 Jul 2021
I opened a pull request that suggests recommended settings for common use cases: https://github.com/godotengine/godot-docs/pull/5027
Even more progress on my UFO game. "High Strangeness"
2 projects | reddit.com/r/godot | 21 Nov 2021
Also, I'd recommend modulating your music to reflect the state of your detection. This is easily done with my plugin, mixing desk ;). Something simple like a drumbeat could fade in if you're close to being spotted, to add tension.
How would I join these two audio tracks without latency?
1 project | reddit.com/r/godot | 19 Jul 2021
Take a look a this plugin https://github.com/kyzfrintin/Godot-Mixing-Desk
We've given up on Unity... Hello Godot! #ScreenshotSaturday
2 projects | reddit.com/r/godot | 8 May 2021
Some nice added benefits are an open source behaviour tree system (https://github.com/andrew-wilkes/godot-behaviour-tree), an open source audio solution (https://github.com/kyzfrintin/Godot-Mixing-Desk), the Tween nodes, being able to animate material properties, a functioning navmesh (again, 3D issues on Unity's front; 2D ports don't support side view), no need for weird lighting setups between 2D and 3D, faster scripting with gdscript, the Line2D node (which I use to render and bend the body of the wormy creatures in our latest tweet), and generally just the fact that all transforms are in 2D without needing to worry that my scene view is playing tricks on me.
Is it possible to use fmod and also port to consoles? (Via 3rd parties of course)
2 projects | reddit.com/r/godot | 3 May 2021
It's a shameless plug, but if you ever run into any issues with FMOD, my Mixing Desk plugin can handle interactive music like that pretty easily! Adaptive/interactive music is something I've studied for years, and I put it all into that plugin :)
lets respect and appreciate godot audio system.
3 projects | reddit.com/r/godot | 18 Mar 2021
Have you heard of or considerd trying out Godot Mixing Desk? :)
What do you NOT like about Godot?
22 projects | reddit.com/r/godot | 9 Mar 2021
I made one of these :)
What are some alternatives?
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
Godot - Godot Engine – Multi-platform 2D and 3D game engine
ffmpeg.wasm - FFmpeg for browser and node, powered by WebAssembly
godot-proposals - Godot Improvement Proposals (GIPs)
devdocs - API Documentation Browser
godot-showreel-voting - A Django app to review and vote videos
SmartShape2D - A 2D Terrain Tool for Godot 3.2
vim-godot - Use vim and godot engine to make games
godot-admob - Module Admob for Godot engine
godot-demo-projects - Demonstration and Template Projects
godot-fsharp-tools - A Godot Engine plugin to simplify using F# through the C# Mono language.