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Godot-Mixing-Desk
A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
https://github.com/kyzfrintin/Godot-Mixing-Desk maybe something like this can be useful? loudness jump can most likely be fixed my normalizing the raw audio in any audio editor though.
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Related posts
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Wonder if it's possible to create music using code.
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Hey has anyone experimented with something like this in Godot? I’m looking for a push in the right direction.
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How would I join these two audio tracks without latency?
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We've given up on Unity... Hello Godot! #ScreenshotSaturday
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lets respect and appreciate godot audio system.