What do you NOT like about Godot?

This page summarizes the projects mentioned and recommended in the original post on /r/godot

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • I want 2D polygons to be better/more viable. The immediate problem with what exists is that the editors either don't exist (vertex colors) or are very clunky/slow (creating internal polygons). Also one simple detail is this bug report about vertex colors (a behavior that used to exist but now doesn't).

  • godot-ideas

    Freely share and discuss ideas for Godot Engine core, module and plugin development

  • For anyone interested in details, I made an issue on the godot-extended-ideas repo and a simpler discussion on the Goost repo.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
  • godot-lang-support

    A community-maintained list of Language Support Projects for Godot Engine.

  • You mean human languages? Godot's support for programming languages via GDnative seems better than you get with most game engines. Here's a list.

  • vim-godot

    Use vim and godot engine to make games

  • Are you referring to this plugin? https://github.com/habamax/vim-godot

  • Nim

    Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

  • Of course it would be nice if there is direct python support, but why not considernim-lang? It is like a new, modern, more performance, advanced version of python. You can use c ++, c libraries in it. Your codes can even convert to javascript. Now the creator of nim-lang has developed binding for godot.

  • devdocs

    API Documentation Browser

  • Try using the built-in class reference in the editor, its search is often more reliable. You can also try to use the version of the documentation hosted on DevDocs.

  • godot-docs

    Godot Engine official documentation

  • Please open an issue on the Godot documentation repository about this, or, better, open a pull request to solve it :)

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • godot-proposals

    Godot Improvement Proposals (GIPs)

  • is_instance_valid() should do that. See also https://github.com/godotengine/godot-proposals/issues/2339.

  • SmartShape2D

    A 2D Terrain Tool for Godot

  • Have you seen the SmartShape2D add-on?

  • tldr

    📚 Collaborative cheatsheets for console commands

  • That's why humankind has invented the tldr pages. :)

  • Godot-Mixing-Desk

    A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

  • I made one of these :)

  • godot-fsharp-tools

    A Godot Engine plugin to simplify using F# through the C# Mono language.

  • I looked at it before, but I'm generally more interested in languages like OCaml, F#, and Clojure (I tend to think and code in a more FP style so they suit me better) so I ended up using this plugin. I should probably give Nim another look since it has some features I like; I just really like the more advanced OCaml and F# type systems, making Nim seem like a step backward in that regard so I never gave it much consideration.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts