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I want 2D polygons to be better/more viable. The immediate problem with what exists is that the editors either don't exist (vertex colors) or are very clunky/slow (creating internal polygons). Also one simple detail is this bug report about vertex colors (a behavior that used to exist but now doesn't).
For anyone interested in details, I made an issue on the godot-extended-ideas repo and a simpler discussion on the Goost repo.
You mean human languages? Godot's support for programming languages via GDnative seems better than you get with most game engines. Here's a list.
Are you referring to this plugin? https://github.com/habamax/vim-godot
Of course it would be nice if there is direct python support, but why not considernim-lang? It is like a new, modern, more performance, advanced version of python. You can use c ++, c libraries in it. Your codes can even convert to javascript. Now the creator of nim-lang has developed binding for godot.
Try using the built-in class reference in the editor, its search is often more reliable. You can also try to use the version of the documentation hosted on DevDocs.
Please open an issue on the Godot documentation repository about this, or, better, open a pull request to solve it :)
is_instance_valid() should do that. See also https://github.com/godotengine/godot-proposals/issues/2339.
Have you seen the SmartShape2D add-on?
That's why humankind has invented the tldr pages. :)
I made one of these :)
I looked at it before, but I'm generally more interested in languages like OCaml, F#, and Clojure (I tend to think and code in a more FP style so they suit me better) so I ended up using this plugin. I should probably give Nim another look since it has some features I like; I just really like the more advanced OCaml and F# type systems, making Nim seem like a step backward in that regard so I never gave it much consideration.
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