godot-fsharp-tools

A Godot Engine plugin to simplify using F# through the C# Mono language. (by willnationsdev)

Godot-fsharp-tools Alternatives

Similar projects and alternatives to godot-fsharp-tools

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better godot-fsharp-tools alternative or higher similarity.

godot-fsharp-tools reviews and mentions

Posts with mentions or reviews of godot-fsharp-tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-09.
  • Error trying to install Fsharp tools
    1 project | /r/godot | 10 Apr 2023
    Hello guys I am new in Godot and I am trying to install this plugin FsharpTools, but i am getting these errors:
  • Godot appreciation post
    3 projects | /r/godot | 9 Jul 2021
    For what it's worth, Godot can do the same: there's a Godot version of Arcadia for using Clojure, and Godot F# tools takes some of the tedium out of using F#, though you have to make a small tweak to the .fsproj file it generates because the Mono assemblies moved. It works via a cheesy little hack: you make a C# script in Godot that's just an empty class that does nothing else but inherit from an F# class, and the F# project builds at the same time by adding it as a dependency of the Godot-generated .csproj file. Godot doesn't know anything weird is going on and it just kind of works :)
  • Easiest lib to use for gui
    3 projects | /r/ocaml | 28 Mar 2021
    For something OCaml-like but more approachable, it'd probably make more sense to try using the Godot game engine with F#. You can build the GUI itself visually, the godot-fsharp-tools plugin lets you piggyback on the C# support to write code in F#, and it's pretty easy to build for different platforms. The learning curve of figuring out how things work and translating it to F# is a bit steep, but can be mitigated by starting with the built-in GDscript and working in F# code where it makes sense as comfort and familiarity increases.
  • What do you NOT like about Godot?
    22 projects | /r/godot | 9 Mar 2021
    I looked at it before, but I'm generally more interested in languages like OCaml, F#, and Clojure (I tend to think and code in a more FP style so they suit me better) so I ended up using this plugin. I should probably give Nim another look since it has some features I like; I just really like the more advanced OCaml and F# type systems, making Nim seem like a step backward in that regard so I never gave it much consideration.
  • Godot Engine on a Raspberry Pi 4 in action!
    2 projects | /r/godot | 28 Jan 2021
    I haven't messed with it much lately but I was working from a combination of Godot F# tools and this 3-part blog post, plus a bit of trial-and-error. I don't have any good examples, I was doing a few tests to feel through how C# examples in the Godot documentation translated to F# and some random not-Godot-specific F# code setting up some data structures and logic. I'm more familiar with OCaml so I was basically trying to feel out F#/OCaml differences while figuring out F#/Godot integration, rather than make anything coherent enough to use as an example.
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5
74
0.0
over 1 year ago

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