godot-fsharp-tools VS Nim

Compare godot-fsharp-tools vs Nim and see what are their differences.

godot-fsharp-tools

A Godot Engine plugin to simplify using F# through the C# Mono language. (by willnationsdev)

Nim

Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority). (by nim-lang)
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godot-fsharp-tools Nim
5 346
74 16,005
- 0.9%
0.0 9.9
over 1 year ago 3 days ago
GDScript Nim
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-fsharp-tools

Posts with mentions or reviews of godot-fsharp-tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-09.
  • Godot appreciation post
    3 projects | /r/godot | 9 Jul 2021
    For what it's worth, Godot can do the same: there's a Godot version of Arcadia for using Clojure, and Godot F# tools takes some of the tedium out of using F#, though you have to make a small tweak to the .fsproj file it generates because the Mono assemblies moved. It works via a cheesy little hack: you make a C# script in Godot that's just an empty class that does nothing else but inherit from an F# class, and the F# project builds at the same time by adding it as a dependency of the Godot-generated .csproj file. Godot doesn't know anything weird is going on and it just kind of works :)
  • Easiest lib to use for gui
    3 projects | /r/ocaml | 28 Mar 2021
    For something OCaml-like but more approachable, it'd probably make more sense to try using the Godot game engine with F#. You can build the GUI itself visually, the godot-fsharp-tools plugin lets you piggyback on the C# support to write code in F#, and it's pretty easy to build for different platforms. The learning curve of figuring out how things work and translating it to F# is a bit steep, but can be mitigated by starting with the built-in GDscript and working in F# code where it makes sense as comfort and familiarity increases.
  • What do you NOT like about Godot?
    22 projects | /r/godot | 9 Mar 2021
    I looked at it before, but I'm generally more interested in languages like OCaml, F#, and Clojure (I tend to think and code in a more FP style so they suit me better) so I ended up using this plugin. I should probably give Nim another look since it has some features I like; I just really like the more advanced OCaml and F# type systems, making Nim seem like a step backward in that regard so I never gave it much consideration.
  • Godot Engine on a Raspberry Pi 4 in action!
    2 projects | /r/godot | 28 Jan 2021
    I haven't messed with it much lately but I was working from a combination of Godot F# tools and this 3-part blog post, plus a bit of trial-and-error. I don't have any good examples, I was doing a few tests to feel through how C# examples in the Godot documentation translated to F# and some random not-Godot-specific F# code setting up some data structures and logic. I'm more familiar with OCaml so I was basically trying to feel out F#/OCaml differences while figuring out F#/Godot integration, rather than make anything coherent enough to use as an example.

Nim

Posts with mentions or reviews of Nim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-06.

What are some alternatives?

When comparing godot-fsharp-tools and Nim you can also consider the following projects:

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

go - The Go programming language

Odin - Odin Programming Language

rust - Empowering everyone to build reliable and efficient software.

crystal - The Crystal Programming Language

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io

haxe - Haxe - The Cross-Platform Toolkit

nimskull - An in development statically typed systems programming language; with sustainability at its core. We, the community of users, maintain it.

node - Node.js JavaScript runtime ✨🐢🚀✨

julia - The Julia Programming Language

NumPy - The fundamental package for scientific computing with Python.

rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266