godot-fsharp-tools VS godot-proposals

Compare godot-fsharp-tools vs godot-proposals and see what are their differences.

godot-fsharp-tools

A Godot Engine plugin to simplify using F# through the C# Mono language. (by willnationsdev)

godot-proposals

Godot Improvement Proposals (GIPs) (by godotengine)
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godot-fsharp-tools godot-proposals
5 610
74 1,028
- 2.1%
0.0 2.7
over 1 year ago 6 months ago
GDScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-fsharp-tools

Posts with mentions or reviews of godot-fsharp-tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-09.
  • Error trying to install Fsharp tools
    1 project | /r/godot | 10 Apr 2023
    Hello guys I am new in Godot and I am trying to install this plugin FsharpTools, but i am getting these errors:
  • Godot appreciation post
    3 projects | /r/godot | 9 Jul 2021
    For what it's worth, Godot can do the same: there's a Godot version of Arcadia for using Clojure, and Godot F# tools takes some of the tedium out of using F#, though you have to make a small tweak to the .fsproj file it generates because the Mono assemblies moved. It works via a cheesy little hack: you make a C# script in Godot that's just an empty class that does nothing else but inherit from an F# class, and the F# project builds at the same time by adding it as a dependency of the Godot-generated .csproj file. Godot doesn't know anything weird is going on and it just kind of works :)
  • Easiest lib to use for gui
    3 projects | /r/ocaml | 28 Mar 2021
    For something OCaml-like but more approachable, it'd probably make more sense to try using the Godot game engine with F#. You can build the GUI itself visually, the godot-fsharp-tools plugin lets you piggyback on the C# support to write code in F#, and it's pretty easy to build for different platforms. The learning curve of figuring out how things work and translating it to F# is a bit steep, but can be mitigated by starting with the built-in GDscript and working in F# code where it makes sense as comfort and familiarity increases.
  • What do you NOT like about Godot?
    22 projects | /r/godot | 9 Mar 2021
    I looked at it before, but I'm generally more interested in languages like OCaml, F#, and Clojure (I tend to think and code in a more FP style so they suit me better) so I ended up using this plugin. I should probably give Nim another look since it has some features I like; I just really like the more advanced OCaml and F# type systems, making Nim seem like a step backward in that regard so I never gave it much consideration.
  • Godot Engine on a Raspberry Pi 4 in action!
    2 projects | /r/godot | 28 Jan 2021
    I haven't messed with it much lately but I was working from a combination of Godot F# tools and this 3-part blog post, plus a bit of trial-and-error. I don't have any good examples, I was doing a few tests to feel through how C# examples in the Godot documentation translated to F# and some random not-Godot-specific F# code setting up some data structures and logic. I'm more familiar with OCaml so I was basically trying to feel out F#/OCaml differences while figuring out F#/Godot integration, rather than make anything coherent enough to use as an example.

godot-proposals

Posts with mentions or reviews of godot-proposals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-12.
  • Show HN: My wife and I made a maze game
    3 projects | news.ycombinator.com | 12 Apr 2024
    Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.

    The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).

    [1]: https://github.com/godotengine/godot-proposals/issues/8850

  • Dev snapshot: Godot 4.3 dev 3
    2 projects | news.ycombinator.com | 9 Feb 2024
  • How to make thick object disappear while passing through thin one?
    1 project | /r/godot | 9 Dec 2023
    If we had a Mask2D, this would be super easy and straight forward.
  • How to use line2D as a mask texture?
    1 project | /r/godot | 9 Dec 2023
    So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
  • New Running And Debugging System for Android And Ios &gui apps
    1 project | /r/godot | 9 Dec 2023
    There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
  • What IDE has the best support for GdScript?
    2 projects | /r/godot | 9 Dec 2023
    Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
  • How to fix the jittery pixel in my game?
    3 projects | /r/godot | 8 Dec 2023
    I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
  • 4.2 did Ctrl + K change or is this a bug?
    2 projects | /r/godot | 5 Dec 2023
    It's in the release notes. Here is a link to the pull request, based on this proposal.
  • How do I view the scene in runtime?
    1 project | /r/godot | 5 Dec 2023
    Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
  • Made a proposal for clone a key in AnimationPlayer
    1 project | /r/godot | 26 Nov 2023

What are some alternatives?

When comparing godot-fsharp-tools and godot-proposals you can also consider the following projects:

godot-ideas - Freely share and discuss ideas for Godot Engine core, module and plugin development

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

ArcadiaGodot

godex - Godex is a Godot Engine ECS library.

Unofficial-Godot-Engine-Raspberry-Pi - Unofficial Godot Engine binaries for the Raspberry Pi.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

Arcadia - Clojure in Unity

Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

SmartShape2D - A 2D Terrain Tool for Godot

openseeface-gd - A GUI for running OpenSeeFace.