glslViewer
glslCanvas
glslViewer | glslCanvas | |
---|---|---|
7 | 3 | |
4,475 | 1,878 | |
- | - | |
7.5 | 0.0 | |
about 2 months ago | 10 months ago | |
C++ | JavaScript | |
BSD 3-clause "New" or "Revised" License | MIT License |
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glslViewer
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Fun with real-time manipulation of glsl (shader) files
I'm not an expert on glsl/shaders etc. but rather understand how to use Python to read values from hardware (ADC) and convert it to OSC, which, in turn, is passed on to glslViewer (https://github.com/patriciogonzalezvivo/glslViewer) ... it is glslViewer that does all the hard work of hot reloading .frag files as new uniform values are received.
- Manipulating glsl shaders with the pi zero 2
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glslViewer on Pocketchip: unable to load driver: sun4i-drm_dri.so
Hey, I'm pretty new to the chip and wanted to explore to possibilites of it as an on the go programming gameboy of sorts. I managed to compile glslViewer on it and it starts, except with a bunch of errors:
- GlslViewer
- GlslViewer: Console-based GLSL Sandbox for 2D/3D shaders shaders
glslCanvas
- What did they use?
- Mechanical Watch
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The Book of Shaders
I took a deeper dive this past weekend, and what a treat! They've embedded examples that you can interact with using a tool they've created called glslCanvas which helps make it a bit more hands on. I have always appreciated that about devs who share their work using tools like Codepen or Codesandbox because it helps make sense of what can otherwise feel extremely overwhelming.
What are some alternatives?
glsl-sandbox - Shader editor and gallery.
matrix-engine - webGL2 implementation (opengles2/3). ClassObject scene draw orientend framework based on crazzy fast glmatrix engine. ECMA 6 JS Project in base. Obj loader, raycast, BVH animation etc.
glmark2 - glmark2 is an OpenGL 2.0 and ES 2.0 benchmark
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)
tiny-webrtc-gw - tiny/fast webRTC video conferencing gateway
shadertoy-react - 6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.
cr - cr.h: A Simple C Hot Reload Header-only Library
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
glslSmartDeNoise - Fast glsl deNoise spatial filter, with circular gaussian kernel, full configurable
webgl-mipmaps-explainer - explore mipmap and anisotropic filtering options in webgl2
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
gpu-io - A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.