gifsicle
3d-game-shaders-for-beginners
gifsicle | 3d-game-shaders-for-beginners | |
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13 | 12 | |
3,620 | 17,063 | |
- | - | |
6.8 | 0.0 | |
about 2 months ago | 10 months ago | |
C | C++ | |
GNU General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
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gifsicle
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Random Code Inspiration Volume 2
image-shrinker is a simple, easy to use open source tool for shrinking images. Under the hood it uses pngquant, mozjpg, SVGO, and gifsicle. You can also install these tools individually if you need to compress some images. I often use pngquantafter exporting PNGs for web projects from Figma or similar tools. I literally run it like this:
- FFmpeg Explorer
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Some useful commands to try using ffmpeg
I use ffmpeg in tandem with a great tool called Gifski before finally optimizing with gifsicle
- Burn All GIFs (2000)
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Easy-To-Use gif compression software
You could try using gifsicle, it supports multiple optimization strategies. It’s a command line utility though, check google for which command you need to use.
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Compressing(?) a gif
Gifsicle is a command-line utility that can decrease the filesize of GIFs by removing detail.
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Image Optimizer
gifsicle
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Help decreasing file size of gifs [beginner]
Give gifsicle a shot, it can help optimize GIFs, even lossily, if necessary.
- Gnome için wallpaper engine alternatifi bilen var mı?
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Batch edit gif animation speed? (and use the software)
It's just i'm not very good with informatics and using cmd with softwares. So I downloaded the windows Prebuilt binaries version so it should be easier for me, since i don't even know how to use it without an .exe.
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
gifski - GIF encoder based on libimagequant (pngquant). Squeezes maximum possible quality from the awful GIF format.
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
wallpaper-engine-kde-plugin - A kde wallpaper plugin integrating wallpaper engine
tinyrenderer - A brief computer graphics / rendering course
image-optimizer - A free and open source tool for optimizing images and vector graphics.
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
electron-vue-vite-boilerplate - Electron Vue Vite Boilerplate for you next project
SHADERed - Lightweight, cross-platform & full-featured shader IDE
svgo - ⚙️ Node.js tool for optimizing SVG files
Granite - My personal Vulkan renderer
mozjpeg - Improved JPEG encoder.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com