spacetime
UnrealCLR
spacetime | UnrealCLR | |
---|---|---|
6 | 37 | |
57 | 3,054 | |
- | - | |
3.3 | 2.6 | |
8 months ago | 12 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
spacetime
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Need help with Postman clone app idea
Feel free to fork or contribute to Spacetime, or use it as inspiration. I’ve slowed down on development due to personal things https://github.com/getspacetime/spacetime
- Where to get started learning MAUI with Blazor?
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A good way to clean up Raw Response Data in Razor
See here for an example: https://github.com/getspacetime/spacetime/blob/main/src/Spacetime.Core/Formatters/JsonFormatter.cs
- I need some guidance on projects to make
- .NET is often seen as corporate and boring – What are some interesting/cool/unique projects and people?
- .NET Maui Blazor is awesome. Built an API Client in the last week or two.
UnrealCLR
- Since you're asking yes u can use C# in unreal
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Unity plan pricing and packaging updates
https://github.com/nxrighthere/UnrealCLR
I'm also surprised though they haven't just gone and added C# support as a first class option, it seems like such an obvious win.
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Those who have worked in both unreal and unity, what have your experiences been like?
You can use C# in unreal: https://github.com/nxrighthere/UnrealCLR, they even got an epic megagrant.
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C#
Surprise motherfucker
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Will unreal add C# as an extra language?
UnrealCLR
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How come Godot is by far the most recommended game engine, yet there are very few noticeable successful games made by it?
UnrealCLR has an Epic megagrant and supports .NET 6 already.
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I’ll take “sentences I never thought I’d write” for 200, Alex
I mean, technically Unreal does have C# support via their community, but it lags a bit behind the engine and isn’t as fully featured as Unity or even Godot https://github.com/nxrighthere/UnrealCLR
- [PC Gamer] Unity is merging with a company who made a malware installer
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Why is unity partnering with a company best known for making malware?
Biggest thing to note is that there's no stable release as of yet, so using UnrealCLR right now might not be the best idea for commercial games. There's also a few engine APIs missing from UnrealCLR, but from my own understanding, most of the common ones are there and ready to use.
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Unity Employees "Mad and Stressed Out" Amidst Unexpected Layoffs
Wish they would turn this into an officially supported project: https://github.com/nxrighthere/UnrealCLR
What are some alternatives?
HttpRepl - The HTTP Read-Eval-Print Loop (REPL) is a lightweight, cross-platform command-line tool that's supported everywhere .NET Core is supported and is used for making HTTP requests to test ASP.NET Core web APIs and view their results.
MonoGame - One framework for creating powerful cross-platform games.
Custodian - A Discord bot that allows DCS server administration using slash commands
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Procedural
Stride Game Engine - Stride Game Engine (formerly Xenko)
hello-http - A cross-platform HTTP client desktop application for testing HTTP and REST APIs, WebSocket, GraphQL (including subscriptions) and gRPC endpoints.
UrhoSharp - Code to integrate with the Urho3D engine
dsstats - Direct Strike Fan Project
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
Clone-Hero-Songs-Compressor - Tool that significantly reduces the size of your Clone Hero songs library (by approximately 45%).
Duality - a 2D Game Development Framework