Genann
Recast/Detour
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Genann | Recast/Detour | |
---|---|---|
7 | 14 | |
1,905 | 6,202 | |
- | 1.8% | |
0.0 | 7.5 | |
8 months ago | 8 days ago | |
C | C++ | |
zlib License | zlib License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Genann
- Simple neural network library in ANSI C
- Genann: Simple neural network library in ANSI C
- Machine learning Library in C?
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Ask HN: What ML platform are you using?
> I am very much a beginner in the space of machine learning
While the (precious and useful) advice around seem to cover mostly the bigger infrastructures, please note that
you can effectively do an important slice of machine learning work (study, personal research) with just a battery-efficiency-level CPU (not GPU), in the order of minutes, on a battery. That comes before going to "Big Data".
And there are lightweight tools: I am current enamoured with Genann («minimal, well-tested open-source library implementing feedfordward artificial neural networks (ANN) in C»), a single C file of 400 lines compiling to a 40kb object, yet well sufficient to solve a number of the problems you may meet.
https://codeplea.com/genann // https://github.com/codeplea/genann
After all, is it a good idea to have tools that automate process optimization while you are learning the deal? Only partially. You should build - in general and even metaphorically - the legitimacy of your Python ops on a good C ground.
And: note that you can also build ANNs in R (and other math or stats environments). If needed or comfortable...
Also note - reminder - that the MIT lessons of Prof. Patrick Winston for the Artificial Intelligence course (classical AI with a few lessons on ANNs) are freely available. That covers the grounds relative to climb into the newer techniques.
- Small tensor library in C99
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C Deep
Genann - Simple ANN in C89, without additional dependencies. Zlib
Recast/Detour
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RE: If you had to pick a library from another language (Rust, JS, etc.) that isn’t currently available in Python and have it instantly converted into Python for you to use, what would it be?
RecastNavigation
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How do RTS Games stop Agents from Pathing into each other?
Detour is open source (zlib) so anyone has access to a proven RVO implementation. I believe Unreal and Unity still use Recast/Detour for navmesh and avoidance, but it looks like Godot cooked up their own.
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How to generate a collision mesh for a given mesh (aimesh) using Assimp?
https://github.com/recastnavigation/recastnavigation There is also a library called Yuka that is web based that can generate navmeshes i think: https://mugen87.github.io/yuka/docs/NavMesh.html
- How did they code it: Unity's Navigation mesh
- Literature related to generating navigational meshes? (or something similar)
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Divert - Bindings to RecastNavigation
Hi, wanted to post about my rust project. I created Rust Lang bindings to the famous https://github.com/recastnavigation/recastnavigation . My library, Divert, currently provides the resources to interact with the Detour, 3d mesh path finding, capabilities of Recast Navigation. In the future, I hope to implement bindings for the Recast side of RecastNavigation which facilitates generating navigation meshes from input geometry to be used by detour. Most of my hobby work revolves around reverse engineering video games, so I needed the capabilities of Detour for my Rust program to navigate in game geometry. I would characterize myself as quite new to Rust still, so constructive criticism is highly welcome. I imagine, I did some really weird stuff while designing this crate, and I bet someone can let me know here ;)
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How are rust devs doing?
Recast & Detour for navigation meshes (though Rust does have Detour bindings)
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Looking for grid library
For path finding there is at least https://github.com/recastnavigation/recastnavigation
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Pathfinding in modern games
Recast is used in Unreal and many other games.
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Question about new Navigation Server
https://github.com/recastnavigation/recastnavigation Would be.
What are some alternatives?
tiny-cnn - header only, dependency-free deep learning framework in C++14
AI-Toolbox - A C++ framework for MDPs and POMDPs with Python bindings
frugally-deep - Header-only library for using Keras (TensorFlow) models in C++.
btsk - Behavior Tree Starter Kit
tensorflow - An Open Source Machine Learning Framework for Everyone
ANNetGPGPU - A GPU (CUDA) based Artificial Neural Network library
BayesOpt - BayesOpt: A toolbox for bayesian optimization, experimental design and stochastic bandits.
CNTK - Microsoft Cognitive Toolkit (CNTK), an open source deep-learning toolkit