gdextension VS godot-ggrs-wrapper

Compare gdextension vs godot-ggrs-wrapper and see what are their differences.

gdextension

Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext] (by godot-rust)

godot-ggrs-wrapper

A Rust GDNative project to provide GGRS to the Godot Engine (by marcello505)
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gdextension godot-ggrs-wrapper
5 1
867 21
- -
10.0 0.0
over 1 year ago over 2 years ago
Rust Rust
Mozilla Public License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gdextension

Posts with mentions or reviews of gdextension. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-16.
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    > Same for Godot.

    While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.

    The most relevant tracking issue for Rust is presumably:

    * <https://github.com/godot-rust/gdnative/issues/824>

    Which links to:

    * <https://github.com/godot-rust/gdextension>

    [0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...

  • what's the state of using rust in Godot 4?
    2 projects | /r/godot | 9 Mar 2023
    The Rust binding for GDExtension is still at an early stage as advertised by the ReadMe, but we're making steady progress. Thanks to active contributors, the last month has been very productive, with support for arrays, dictionaries, vectors, transforms, single/double precision, as well as several bugfixes and higher test coverage.
  • Godot 4.0 is out
    3 projects | /r/linux | 1 Mar 2023
    Worth noting that with Godot being 'built in' matters less - C# is a first class language in Godot 4 but it also isn't built in, because the engine can be extended with fully integrated language plugins. This is a new thing in Godot 4, Rust is being added in the same way but isn't ready yet.
  • Raku + Godot? GDExtension, could this be possible?
    3 projects | /r/rakulang | 17 Jan 2023
    An example would be Lua and Rust bindings.

godot-ggrs-wrapper

Posts with mentions or reviews of godot-ggrs-wrapper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-18.
  • bevy_backroll v0.3.0 is now available.
    2 projects | /r/rust | 18 Jan 2022
    ggrs is another Rust rollback netcode library, akin to bevy_backroll. There's a GDNative wrapper for it: https://github.com/marcello505/godot-ggrs-wrapper

What are some alternatives?

When comparing gdextension and godot-ggrs-wrapper you can also consider the following projects:

unreal-rust - Rust integration for Unreal Engine 5

godot-voip - godot-voip is a Godot Engine addon which makes it very easy to setup a real-time voice-chat system in your Godot game. This addon also includes a demo project.

rust-ecosystem - Rust wants & tracking for Embark 🦀

Amethyst - Data-oriented and data-driven game engine written in Rust

godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.

GGNoRe-CPP-API-IntegrationsTest - C++ rollback netcode module. Tests and documentation in this repository.

gdnative - Rust bindings for Godot 3

wg - Coordination repository of the Game Development Working Group

luascript - Lua language support for Godot Engine

JoltPhysics - A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

godot-vscode-plugin - Godot development tools for VSCode

arewewaylandyet - Sources for https://arewewaylandyet.com

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