gdextension
godot-ggrs-wrapper
gdextension | godot-ggrs-wrapper | |
---|---|---|
5 | 1 | |
867 | 21 | |
- | - | |
10.0 | 0.0 | |
over 1 year ago | over 2 years ago | |
Rust | Rust | |
Mozilla Public License 2.0 | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdextension
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Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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what's the state of using rust in Godot 4?
The Rust binding for GDExtension is still at an early stage as advertised by the ReadMe, but we're making steady progress. Thanks to active contributors, the last month has been very productive, with support for arrays, dictionaries, vectors, transforms, single/double precision, as well as several bugfixes and higher test coverage.
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Godot 4.0 is out
Worth noting that with Godot being 'built in' matters less - C# is a first class language in Godot 4 but it also isn't built in, because the engine can be extended with fully integrated language plugins. This is a new thing in Godot 4, Rust is being added in the same way but isn't ready yet.
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Raku + Godot? GDExtension, could this be possible?
An example would be Lua and Rust bindings.
godot-ggrs-wrapper
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bevy_backroll v0.3.0 is now available.
ggrs is another Rust rollback netcode library, akin to bevy_backroll. There's a GDNative wrapper for it: https://github.com/marcello505/godot-ggrs-wrapper
What are some alternatives?
unreal-rust - Rust integration for Unreal Engine 5
godot-voip - godot-voip is a Godot Engine addon which makes it very easy to setup a real-time voice-chat system in your Godot game. This addon also includes a demo project.
rust-ecosystem - Rust wants & tracking for Embark 🦀
Amethyst - Data-oriented and data-driven game engine written in Rust
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
GGNoRe-CPP-API-IntegrationsTest - C++ rollback netcode module. Tests and documentation in this repository.
gdnative - Rust bindings for Godot 3
wg - Coordination repository of the Game Development Working Group
luascript - Lua language support for Godot Engine
JoltPhysics - A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
godot-vscode-plugin - Godot development tools for VSCode
arewewaylandyet - Sources for https://arewewaylandyet.com