gdextension
awesome-embedded-rust
gdextension | awesome-embedded-rust | |
---|---|---|
5 | 37 | |
867 | 5,636 | |
- | 1.8% | |
10.0 | 7.4 | |
about 1 year ago | 9 days ago | |
Rust | ||
Mozilla Public License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdextension
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Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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what's the state of using rust in Godot 4?
The Rust binding for GDExtension is still at an early stage as advertised by the ReadMe, but we're making steady progress. Thanks to active contributors, the last month has been very productive, with support for arrays, dictionaries, vectors, transforms, single/double precision, as well as several bugfixes and higher test coverage.
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Godot 4.0 is out
Worth noting that with Godot being 'built in' matters less - C# is a first class language in Godot 4 but it also isn't built in, because the engine can be extended with fully integrated language plugins. This is a new thing in Godot 4, Rust is being added in the same way but isn't ready yet.
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Raku + Godot? GDExtension, could this be possible?
An example would be Lua and Rust bindings.
awesome-embedded-rust
- Arduino e Rust
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C++ is everywhere, but noone really talks about it. What are people's thoughts?
Are you saying that this book is a hallucination? And this? And all of this?
- Rust – Are We Game Yet?
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Embedded Rust tutorials on the ESP32-C3
Feel free to PR them to the awesome embedded rust list, and the matrix rooms for embedded rust and esp32 (linked on that page) are super active, so feel free to plug this there too :)
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Embedded multiplexer
If you haven't already, feel free to PR it to the awesome embedded rust list!
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what in the gods name
list of curated rust microcontroller resources
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What the HAL? The Quest for Finding a Suitable Embedded Rust HAL
embedded-hal trait-based HALs: There could be a better description than this. However, this category has the widest base of implementations with more options than can be mentioned here. A more comprehensive list can be found on the awesome embedded Rust repository.
- Most loved language
- [Question] What technologies and crates do you use when development with microcontrollers?
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Using Rust for Embedded Development
For what it's worth, the ecosystem is definitely growing. See here: https://github.com/rust-embedded/awesome-embedded-rust, there are quite a few drivers for a pretty wide variety of sensors/periphs, and almost every large SoC line is supported.
What are some alternatives?
unreal-rust - Rust integration for Unreal Engine 5
MicroPython - MicroPython - a lean and efficient Python implementation for microcontrollers and constrained systems
gdnative - Rust bindings for Godot 3
tock - A secure embedded operating system for microcontrollers
luascript - Lua language support for Godot Engine
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
stm32-hal - This library provides access to STM32 peripherals in Rust.
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
pico-blink-rs - World's first, but possibly worst, blinky for the pico in Rust
Godot - Godot Engine – Multi-platform 2D and 3D game engine
AtomVM - Tiny Erlang VM