gb-studio VS raylib

Compare gb-studio vs raylib and see what are their differences.

gb-studio

A quick and easy to use drag and drop retro game creator for your favourite handheld video game system (by chrismaltby)
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gb-studio raylib
126 399
8,133 19,126
- -
9.8 9.8
4 days ago 3 days ago
C C
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gb-studio

Posts with mentions or reviews of gb-studio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing gb-studio and raylib you can also consider the following projects:

gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.

SFML - Simple and Fast Multimedia Library

pokered - Disassembly of Pokémon Red/Blue

SDL2 - SDL2 bindings to perl

mgbdis - Game Boy ROM disassembler with RGBDS compatible output

bevy - A refreshingly simple data-driven game engine built in Rust

pvsneslib - PVSnesLib : A small, open and free development kit for the Nintendo SNES

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

gbdk-go - Experimental Go binding for GBDK(GameBoy Development Kit). You can develop GameBoy software using Go!

SDL - Simple Directmedia Layer