gamedev_libraries
sol2
gamedev_libraries | sol2 | |
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6 | 20 | |
1,319 | 3,956 | |
- | - | |
0.0 | 3.5 | |
10 days ago | 14 days ago | |
C++ | ||
- | MIT License |
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gamedev_libraries
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C++ game creating:
If you don't like my suggestions for libraries, or want to explore more complex topics like serialization and scripting, check out this master list of gamedev libraries: https://github.com/raizam/gamedev_libraries
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Magtatanong lang po.
You can also try use C++, which I think you commented on here as what you prefer. Similarly, you should usually start with knowing how to code in the language first, and then find libraries that you might need to add more ✨ pizzaz ✨ sa game. Can try to see this list or this github repo hahaha i'm not a game developer, but i just have these saved randomly. hope it helps!
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Unity merges with IronSource, an ad company. Time for gamedevs to consider Godot?
Yes, but the bulk of the effort isn't going into engines or ports. And it's certainly not going into proprietary equivalents of libraries like SDL2 or Dear ImGui.
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Tools for rolling your own engine
Tools make it seem like you press buttons and things happen, You will find more if you look for libraries. https://github.com/raizam/gamedev_libraries.
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What package should I use for making an game engine with node.js?
If you really don't want to work with HTML & CSS, you'll probably need to extend Node.js with native C++ modules to architect your engine.
- what are some good c++ libs for game dev?
sol2
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Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
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Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
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Need help trying to embed lua in c++
Consider sol2
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CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
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why?
Here's an example: sol2
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Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
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Storing pointers to C++ data in Lua in a type-safe-ish manner that are comparable on the Lua side.
Have you considered using sol2? https://github.com/ThePhD/sol2 Or if you don't want to switch over, you can at least look at their code and see how they handle this.
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jluna: a new Julia <-> C++ Wrapper
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"
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A new C++ <-> Julia Wrapper: jluna
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
What are some alternatives?
sokol - minimal cross-platform standalone C headers
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
tracy - Frame profiler
ChaiScript - Embedded Scripting Language Designed for C++
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
pybind11 - Seamless operability between C++11 and Python
MathGeoLib - A C++ library for linear algebra and geometry manipulation for computer graphics.
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
dds-ktx - Single header "no-allocation" KTX/DDS file reader
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
JsonCpp - A C++ library for interacting with JSON.
V8 - The official mirror of the V8 Git repository