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Therefore, if a game has to use an off-the-shelf engine, at least make it an open-source engine like FLARE or O3DE. If you're picking libraries, use something permissively licensed, so you don't have to try to negotiate a commercial license to combine something with a copyleft, like recently happened to the remaster of the old Blade Runner point-and-click adventure game. Weird licenses mix together about as well as fish sauce and cake frosting.
Yes, but the bulk of the effort isn't going into engines or ports. And it's certainly not going into proprietary equivalents of libraries like SDL2 or Dear ImGui.