fungus
pikt
fungus | pikt | |
---|---|---|
6 | 9 | |
1,552 | 131 | |
1.0% | - | |
0.0 | 8.0 | |
12 months ago | 3 months ago | |
C# | Kotlin | |
MIT License | GNU General Public License v3.0 only |
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fungus
- Any way to make .asset files?
- Does anyone know any software to help plan a story with multiple paths?
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Godot 4.0 will discontinue visual scripting
Visual scripting should be very high level and easy to extend by developers. I've used few inhouse tools along with stuff like Fungus and playmaker.
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What platforms can I use to make a visual novel?
Unity with a plugin called fungus( it's made for that ) Homepage: https://fungusgames.com/
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How do I start creating a 2D pixel-art dialogue visual novel game? (possibly with unity)
Remember seeing this (https://github.com/snozbot/fungus),I haven't used it though
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TIL Ink Fungus Combo
The thing about Ink is its Unity integration is rather barebones. However, Fungus has a lot of dialog UI and other hooks, ready to be used. So what if Ink could be read by Fungus...it should be possible to parse/convert Ink into Fungus-Lua. I once converted a Ren'Py story into Fungus-Lua so converting Ink to Fungus-Lua should be doable. Fortunately this is not necessary because the Ink-Fungus Gateway exists! With it, a Gateway system is used to make both systems work with each other.
pikt
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I "coded" an insertion sort algorithm in my own esoteric programming language!
That said, Pikt comes with a default bundled color scheme.
- Godot 4.0 will discontinue visual scripting
- Tip: It’s the best IDE one can use
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Just created a string reverser in my own esoteric programming language!
Repo: https://github.com/iAmGio/pikt
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Pikt: a customizable pixel-based programming language.
More information on GitHub: iAmGio/pikt: Image-based poetic programming language.
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Pikt: a customizable pixel-based programming language
Color schemes are simple .properties files. If no scheme is specified by the user, the tool just prints out a warning and uses the default one.
What are some alternatives?
VisualNovelVisualizer - Visual Novel Visualizer - an experiment in writing Visual Novels and visualizing its flow
furasm - A furry-themed assembly language and interpreter written in Kotlin.
Zenject - Dependency Injection Framework for Unity3D
godot-headers - Headers for the Godot API supplied by the GDNative module.
moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
Godot-EventSystem - 🪧 An easy but powerful event system implementation for Godot Engine
gdnative - Rust bindings for Godot 3
PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.
Folders - A language where the code is written with folders
ProceduralToolkit - Procedural generation library for Unity