football-simulator
hv-dev
football-simulator | hv-dev | |
---|---|---|
3 | 2 | |
101 | 14 | |
- | - | |
6.0 | 0.0 | |
8 days ago | almost 2 years ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
football-simulator
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What's everyone working on this week (25/2022)?
Working of Football Manager (like Sigames) on pure rust + html https://github.com/ZOXEXIVO/football-simulator https://football-simulator.org
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What's everyone working on this week (32/2021)?
Still working on basic implementation of Football Manager with Web interface https://github.com/ZOXEXIVO/football-simulator
hv-dev
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What's everyone working on this week (25/2022)?
Fixing some short comings in tealr that people discovered. Also, making hv_lua work with tealr and ideally start adding that fishfight.
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I'm happy to announce that Fyrox Game Engine 0.25 was released! This release adds static plugins and scripting support, improves prefab property inheritance, adds animation blending state machine, integrates sound entities to the scene graph.
but the front end parts like asset formats, editors, accessibility etc.. are pretty stagnant. its hard to find a gltf/ktx2 crate with full functionality. its hard to find support for editing or dealing with wide variety of asset formats (only fyrox has an editor, but still doesn't support gltf). and literally none of the engines (except our savior https://github.com/sdleffler/hv-dev) focus on ease of use / accessibility to non-rust people like artists. the non-performance related stuff is always on the backburner. do people really expect me to recompile and run for little changes? having lua or some other language embedded would go a long long way imo to instead write scripts for fast iteration (live hot reloading too) and slowly port that to rust as we finalize the details.
What are some alternatives?
google-hashcode-score-2021 - Google Hashcode 2021 Qualification Round score calculator written in Rust
fim - FIM is an Open Source Host-based file integrity monitoring tool that performs file system analysis, file integrity checking, real time alerting and provides Audit daemon data.
cargo-chef - A cargo-subcommand to speed up Rust Docker builds using Docker layer caching.
braindamage - A Brainfuck interpreter and compiler written in Rust
objstor - object store
specs - Specs - Parallel ECS
abstreet - A traffic simulation game exploring how small changes to roads affect cyclists, transit users, pedestrians, and drivers. [Moved to: https://github.com/a-b-street/abstreet]
SpicyLauncher - Cross-platform launcher for Spicy Lobster games πΆπ¦
citybound - A work-in-progress, open-source, multi-player city simulation game.
Caddy - Fast and extensible multi-platform HTTP/1-2-3 web server with automatic HTTPS
augmented-audio - Rust - Augmented Audio Libraries
tealr - A wrapper around mlua and rlua to generate documentation and other helpers