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Top 23 Rust Lua Projects
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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sniprun
A neovim plugin to run lines/blocs of code (independently of the rest of the file), supporting multiples languages
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luac-parser-rs
lua bytecode parser written in Rust using nom, part of metaworm's lua decompiler, support lua51/lua52/lua53/lua54/luajit/luau https://luadec.metaworm.site/
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lemmy-help
Every one needs help, so lemmy-help you! A CLI to generate vim/nvim help doc from emmylua
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hv-dev
Slow down, upon the teeth of Orange: Heavy is an opinionated, efficient, relatively lightweight, and tightly Lua-integrated game framework for Rust.
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If you want to compile/run specific lines of code (not the whole project), my plugin sniprun should be worth a look
Project mention: Xcodebuild.nvim - plugin to develop iOS, iPadOS, and macOS apps in Neovim | /r/neovim | 2023-11-08
Project mention: 3 years of fulltime Rust game development, and why we're leaving Rust behind | news.ycombinator.com | 2024-04-26As someone who's become a core contributor to Bevy lately, while also doing contract work in Unity on the side, I obviously disagree with the idea that Rust isn't up to the task of game dev. The grass isn't greener on the Unity side, with a mountain of technical debt holding the engine back. (They're still using Boehm GC in 2024!) Bevy is a breath of fresh air just because it's relatively new and free of legacy. Using Rust instead of C++ is just one part of that. Bevy has a more modern design throughout: for instance, it has a relatively straightforward path to GPU-driven rendering in an integrated system, without having to deal with three incompatible render pipelines (BiRP, HDRP, URP).
What I find more interesting is the parts of the article that boil down to "Rust isn't the best language for rapid development and iteration speed". And that may well be true! I've long thought that the future of Bevy is an integrated Lua scripting layer [1]. You don't even need to get into arguments about the suitability of the borrow checker: it's clear that artists and designers aren't going to be learning Rust anytime soon. I'd like to see a world in which Rust is there for the low-to-mid-level parts that need performance and reliability, and Lua is there for the high-level logic that needs fast iteration, and it's all a nicely integrated whole.
Long-term, I think this world would actually put Bevy in a better place than the existing engines. Unity forces you into C# for basically everything, which is both too low-level for non-programmers to use and too high-level for performance-critical code (unless you have a source license, which no indie developer has). Unreal requires C++, which is even more difficult than Rust (IMO), or Blueprints, which as a visual programming language is way too high-level for anything but the simplest logic. Godot favors GDScript, which is idiosyncratic for questionable gain. I think Rust and Lua (or something similar) would put Bevy in a Goldilocks spot of having two languages that cover all the low-, mid-, and high-level needs well.
As for the other parts of the article, I disagree with the ECS criticism; ECS has some downsides, but the upsides outweigh the downsides in my view. I do agree that Bevy not having an official editor is an ongoing problem that desperately needs fixing. Personally, I would have prioritized the editor way higher earlier in Bevy's development. There is space_editor [2] now, which is something.
[1]: https://github.com/makspll/bevy_mod_scripting
[2]: https://github.com/rewin123/space_editor
Project mention: Wasynth: WebAssembly to Lua translation library and tool | news.ycombinator.com | 2023-11-09
Project mention: Ask HN: Looking for platforms, other than Roblox, that have adopted Luau | news.ycombinator.com | 2023-10-20
Rust Lua related posts
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Issue with sourcekit lsp (swift)
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Curious to know what are your general experiences on using keyboard and mouse input automations on Wayland...
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Exploring Options for Dynamic Code Changes in Rust without Recompilation (hot reloading)
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Asahi Linux To Users: Please Stop Using X.Org
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Open call for maintainers: bevy_mod_scripting
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Did anyone succeed to set up neovim for iOS development in Swift?
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Advantages over vscode for big projects?
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A note from our sponsor - SaaSHub
www.saashub.com | 10 May 2024
Index
What are some of the best open-source Lua projects in Rust? This list will help you:
Project | Stars | |
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1 | sn0int | 1,859 |
2 | StyLua | 1,391 |
3 | sniprun | 1,353 |
4 | xbase | 507 |
5 | wu | 463 |
6 | codesnap.nvim | 439 |
7 | bevy_mod_scripting | 348 |
8 | Clue | 334 |
9 | colorgen-nvim | 215 |
10 | Blightmud | 207 |
11 | hematita | 187 |
12 | luac-parser-rs | 158 |
13 | lemmy-help | 144 |
14 | rust-lua | 126 |
15 | lua-in-rust | 97 |
16 | Wasynth | 92 |
17 | tealr | 63 |
18 | darklua | 58 |
19 | script-bench-rs | 28 |
20 | lua-json5 | 24 |
21 | hv-dev | 14 |
22 | lunify | 12 |
23 | locenv | 9 |
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