football-simulator
abstreet
Our great sponsors
football-simulator | abstreet | |
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3 | 6 | |
102 | 5,541 | |
- | - | |
6.5 | 9.9 | |
9 days ago | about 3 years ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
football-simulator
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What's everyone working on this week (25/2022)?
Working of Football Manager (like Sigames) on pure rust + html https://github.com/ZOXEXIVO/football-simulator https://football-simulator.org
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What's everyone working on this week (32/2021)?
Still working on basic implementation of Football Manager with Web interface https://github.com/ZOXEXIVO/football-simulator
abstreet
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Transforming OpenStreetMap into thick roads and intersections
I haven't given any love to the poor tutorial mode in ages, so I'm not surprised you found a bug. Please file an issue (https://github.com/dabreegster/abstreet/issues) and describe how to reproduce the problem. If you can open the browser developer console (Ctrl+shift+I in firefox), often the last part will be really helpful.
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15-minute Santa: Deliver gifts around real cities
The game runs on Windows, Mac, Linux, and a web browser -- but no mobile. The game is open source. If you'd like to add levels for your own city, get in touch!
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15-minute Santa: a game about Seattleās land use
Everything we're building uses OpenStreetMap, so if you want to see this game or walkshed tool work in your city, open a Github issue. Ideally include public data for land use, like this, so we know how many housing units each building has.
When I decided a few weeks ago to build this game, I thought about trying out Amethyst or another engine, but since the map rendering code has had so much work, I wound up just extending widgetry to allow for a few more arcade game-like controls. So, the code may be interesting as an example of a Rust game not using an existing engine, and also not making use of any ECS. I'm hoping to get time in the new year to finish releasing the UI infrastructure as a standalone crate.
What are some alternatives?
google-hashcode-score-2021 - Google Hashcode 2021 Qualification Round score calculator written in Rust
mimirsbrunn - Geocoding and reverse-geocoding (with OSM data)
cargo-chef - A cargo-subcommand to speed up Rust Docker builds using Docker layer caching.
simuwaerm - A simple heat simulation in pure Rust.
objstor - object store
citybound - A work-in-progress, open-source, multi-player city simulation game.
grenad - Tools to sort, merge, write, and read immutable key-value pairs :tomato:
opening-hours-rs - A parser for the opening_hours fields from OpenStreetMap.
simconnect-sdk-rs - SimConnect SDK in Rust. An opinionated SimConnect Client that encapsulates the C API fully and optimizes for developer experience.
Nova - Implementation of "Ray Tracing in One Weekend": https://raytracing.github.io/books/RayTracingInOneWeekend.html
ggsweep - A small minesweeper game written in rust using GGEZ