abstreet
mimirsbrunn
abstreet | mimirsbrunn | |
---|---|---|
6 | 1 | |
5,541 | 215 | |
- | - | |
9.9 | 10.0 | |
over 3 years ago | 11 months ago | |
Rust | Rust | |
Apache License 2.0 | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
abstreet
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Transforming OpenStreetMap into thick roads and intersections
I haven't given any love to the poor tutorial mode in ages, so I'm not surprised you found a bug. Please file an issue (https://github.com/dabreegster/abstreet/issues) and describe how to reproduce the problem. If you can open the browser developer console (Ctrl+shift+I in firefox), often the last part will be really helpful.
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15-minute Santa: Deliver gifts around real cities
The game runs on Windows, Mac, Linux, and a web browser -- but no mobile. The game is open source. If you'd like to add levels for your own city, get in touch!
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15-minute Santa: a game about Seattle’s land use
Everything we're building uses OpenStreetMap, so if you want to see this game or walkshed tool work in your city, open a Github issue. Ideally include public data for land use, like this, so we know how many housing units each building has.
When I decided a few weeks ago to build this game, I thought about trying out Amethyst or another engine, but since the map rendering code has had so much work, I wound up just extending widgetry to allow for a few more arcade game-like controls. So, the code may be interesting as an example of a Rust game not using an existing engine, and also not making use of any ECS. I'm hoping to get time in the new year to finish releasing the UI infrastructure as a standalone crate.
mimirsbrunn
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What's your favorite Rust design pattern?
It's impressive how natural it is, I had implemented this exact pattern without even being aware it was a thing on an elasticsearch wrapper to enforce three steps : creating an empty index, then inserting/updating documents and finally publishing (creating aliases, forcemerge), you can also ensure the caller won't forget this last step with a #[must_use] on intermediate types (code for brave curious).
What are some alternatives?
football-simulator - Football simulation engine (like Football Manager) written in pure Rust
autocomplete-js - PlaceKit Autocomplete JS library
simuwaerm - A simple heat simulation in pure Rust.
photon - an open source geocoder for openstreetmap data
citybound - A work-in-progress, open-source, multi-player city simulation game.
plotting-maps - A tool to easily create OpenStreetMap SVG maps to plot them with a pen plotter.
opening-hours-rs - A parser for the opening_hours fields from OpenStreetMap.
Osmunda - An offline geocode library for android, powered by SQLite, using osm data. 离线地理编码Android库,基于SQLite,使用开放街道地图数据。
simconnect-sdk-rs - SimConnect SDK in Rust. An opinionated SimConnect Client that encapsulates the C API fully and optimizes for developer experience.
geo-golang - Go library to access geocoding and reverse geocoding APIs
ggsweep - A small minesweeper game written in rust using GGEZ
gdnative - Rust bindings for Godot 3