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hv-dev
Slow down, upon the teeth of Orange: Heavy is an opinionated, efficient, relatively lightweight, and tightly Lua-integrated game framework for Rust.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
but the front end parts like asset formats, editors, accessibility etc.. are pretty stagnant. its hard to find a gltf/ktx2 crate with full functionality. its hard to find support for editing or dealing with wide variety of asset formats (only fyrox has an editor, but still doesn't support gltf). and literally none of the engines (except our savior https://github.com/sdleffler/hv-dev) focus on ease of use / accessibility to non-rust people like artists. the non-performance related stuff is always on the backburner. do people really expect me to recompile and run for little changes? having lua or some other language embedded would go a long long way imo to instead write scripts for fast iteration (live hot reloading too) and slowly port that to rust as we finalize the details.