hv-dev
Slow down, upon the teeth of Orange: Heavy is an opinionated, efficient, relatively lightweight, and tightly Lua-integrated game framework for Rust. (by sdleffler)
SpicyLauncher
Cross-platform launcher for Spicy Lobster games πΆπ¦ (by spicylobstergames)
hv-dev | SpicyLauncher | |
---|---|---|
2 | 2 | |
14 | 91 | |
- | - | |
0.0 | 7.5 | |
about 2 years ago | 3 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hv-dev
Posts with mentions or reviews of hv-dev.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-20.
-
What's everyone working on this week (25/2022)?
Fixing some short comings in tealr that people discovered. Also, making hv_lua work with tealr and ideally start adding that fishfight.
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I'm happy to announce that Fyrox Game Engine 0.25 was released! This release adds static plugins and scripting support, improves prefab property inheritance, adds animation blending state machine, integrates sound entities to the scene graph.
but the front end parts like asset formats, editors, accessibility etc.. are pretty stagnant. its hard to find a gltf/ktx2 crate with full functionality. its hard to find support for editing or dealing with wide variety of asset formats (only fyrox has an editor, but still doesn't support gltf). and literally none of the engines (except our savior https://github.com/sdleffler/hv-dev) focus on ease of use / accessibility to non-rust people like artists. the non-performance related stuff is always on the backburner. do people really expect me to recompile and run for little changes? having lua or some other language embedded would go a long long way imo to instead write scripts for fast iteration (live hot reloading too) and slowly port that to rust as we finalize the details.
SpicyLauncher
Posts with mentions or reviews of SpicyLauncher.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-20.
-
What's everyone working on this week (25/2022)?
Fixing some short comings in tealr that people discovered. Also, making hv_lua work with tealr and ideally start adding that fishfight.
- [media] Fish Launcher - a cross-platform CLI/GUI game launcher (made with clap and Tauri)
What are some alternatives?
When comparing hv-dev and SpicyLauncher you can also consider the following projects:
fim - FIM is an Open Source Host-based file integrity monitoring tool that performs file system analysis, file integrity checking, real time alerting and provides Audit daemon data.
ludusavi - Backup tool for PC game saves
braindamage - A Brainfuck interpreter and compiler written in Rust
specs - Specs - Parallel ECS
CubeShuffle - Draft cube shuffle utility
football-simulator - Football simulation engine (like Football Manager) written in pure Rust
Caddy - Fast and extensible multi-platform HTTP/1-2-3 web server with automatic HTTPS
objstor - object store
tealr - A wrapper around mlua and rlua to generate documentation and other helpers
psh-gui - GUI for `psh` password manager