hv-dev
tealr
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hv-dev
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What's everyone working on this week (25/2022)?
Fixing some short comings in tealr that people discovered. Also, making hv_lua work with tealr and ideally start adding that fishfight.
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I'm happy to announce that Fyrox Game Engine 0.25 was released! This release adds static plugins and scripting support, improves prefab property inheritance, adds animation blending state machine, integrates sound entities to the scene graph.
but the front end parts like asset formats, editors, accessibility etc.. are pretty stagnant. its hard to find a gltf/ktx2 crate with full functionality. its hard to find support for editing or dealing with wide variety of asset formats (only fyrox has an editor, but still doesn't support gltf). and literally none of the engines (except our savior https://github.com/sdleffler/hv-dev) focus on ease of use / accessibility to non-rust people like artists. the non-performance related stuff is always on the backburner. do people really expect me to recompile and run for little changes? having lua or some other language embedded would go a long long way imo to instead write scripts for fast iteration (live hot reloading too) and slowly port that to rust as we finalize the details.
tealr
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What's everyone working on this week (28/2022)?
working more on tealr more specifically tealr_doc_gen
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What's everyone working on this week (25/2022)?
Fixing some short comings in tealr that people discovered. Also, making hv_lua work with tealr and ideally start adding that fishfight.
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Announcing mlua 0.8.0-beta with Roblox Luau support
Fantastic! Very happy to see this move forward at such a fast pace. We’re implementing scripting in Fish Fight via the tealr crate, which wraps mlua (and rlua).
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Man, I love this language.
Hopefully the last hand on https://github.com/lenscas/tealr for a new release. Mostly going over the documentation. Laying less emphasis on teal and more on "Hey, using this you can express a more typesafe api to lua and can actually easily document it.".
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What's everyone working on this week (7/2022)?
tealr, my wrapper around rlua and mlua to focus on (among other things) being better able to describe your api in the form of types: Getting it to a point to release a new version. Which is all about allowing people to document they API that they created for lua/teal. This documentation gets written to the definition files when generating them. In addition, you can also ask tealr to generate a instance.help(page:Option) method on your types. When doing this, the documentation gets made available through this function. By default it prints out "type level" documentation for this type, as well as what other pages are availalbe. When given a string, it shows the documentation for that page instead. Pages that belong to methods also automatically include the type signature.
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What's everyone working on this week (33/2021)?
This requires some new features in my Rust <-> Teal FFI library tealr https://github.com/lenscas/tealr which is now also close to getting a new release, with the only thing I want to do is fix how its TypedFunction work (right now, it always contains a lua function, even if it was made inside of Rust, which puts some needless limits on it).
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What's everyone working on this week (29/2021)?
After that it is time to finish mlua support for tealr . As well as making it better at dealing with api's like tealsql has made.
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Cargo: A universal installer!
In case anyone is interested: Issue about it here https://github.com/lenscas/tealr/issues/17
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rust-analyzer changelog #69
Can you try removing the println! at https://github.com/lenscas/tealr/blob/cee2363a14c53b995a69efb2b4cbd84010905276/tealr_derive/src/lib.rs#L155?
What are some alternatives?
fim - FIM is an Open Source Host-based file integrity monitoring tool that performs file system analysis, file integrity checking, real time alerting and provides Audit daemon data.
Relm4 - An idiomatic GUI library inspired by Elm and based on gtk4-rs [Moved to: https://github.com/Relm4/Relm4]
braindamage - A Brainfuck interpreter and compiler written in Rust
koto - A simple, expressive, embeddable programming language, made with Rust
specs - Specs - Parallel ECS
hello-actix - Hello, actix!
football-simulator - Football simulation engine (like Football Manager) written in pure Rust
tealr_doc_gen - an online documentation generator for apis written with tealr
SpicyLauncher - Cross-platform launcher for Spicy Lobster games 🌶🦞
tealsql - a sqlx wrapper for teal and lua
Caddy - Fast and extensible multi-platform HTTP/1-2-3 web server with automatic HTTPS
CubeSimRS - Rust based Rubik's Cube simulation and solving library.