fast-voxel-traversal-algorithm
UE4VoxelTerrain
fast-voxel-traversal-algorithm | UE4VoxelTerrain | |
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4 | 2 | |
123 | 571 | |
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0.0 | 4.7 | |
almost 2 years ago | 9 months ago | |
C++ | C++ | |
MIT License | MIT License |
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fast-voxel-traversal-algorithm
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High Performance Voxel Engine (2021)
It's just normal old raycasting through a voxel grid a la Amanatides and Woo: http://www.cse.yorku.ca/~amana/research/grid.pdf https://github.com/cgyurgyik/fast-voxel-traversal-algorithm/...
Casting the rays from the camera will be nice and coherent, plus you probably get much better and easier shadowing using ray casts compared to shadow maps.
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Guidance for small voxel renderer
The I changed to the "fast voxel traversal algorithm" which makes sure to hit every voxel and is a bit faster too. See: https://github.com/cgyurgyik/fast-voxel-traversal-algorithm/blob/master/overview/FastVoxelTraversalOverview.md
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Voxel engine I've been working on
t's a raymarcher using the Fast Voxel Traversal algorithm by John Amanatides and Andrew Woo. The voxels are stored in an octree (actually a 3D texture with mipmaps), and to do LoD I simply stop at higher levels in the octree.
- Any good resouces on Implementing Raycasting Rendering that ya'll can share?
UE4VoxelTerrain
- would it be possible to make a physics sim similar to teardown in UE5 or Unity?
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Voxel Terrain and more
Also investigated other UE voxel terrain stuff on github https://github.com/bw2012/UE4VoxelTerrain and others, some good, some...
What are some alternatives?
RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL
VoxelPlugin - Voxel Plugin for Unreal Engine
Teardown-Converter - An application for parsing and converting maps of the game Teardown from binary format (.tdbin) to editable format (.xml, .vox)
UE-BUITween - Unreal 4 UMG UI tweening plugin in C++
PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
WickedEngine - 3D engine with modern graphics
VOX4U - MagicaVoxel VOX Format import plugin for Unreal Engine 5
tinyraytracer - A brief computer graphics / rendering course
CloudConnector - Cloud native connectivity for Unreal Engine
OpenVDB - OpenVDB - Sparse volume data structure and tools
VoxelTerrain - This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.