would it be possible to make a physics sim similar to teardown in UE5 or Unity?

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  • UE4VoxelTerrain

    [WIP] Unreal Engine 4: Smooth voxel terrian example

  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

    I went through the more painful way of making a rendering engine first and then adding stuff to it as needed. Back then pretty much all you had were that kind of tutorials and some books: https://learnopengl.com/ https://nehe.gamedev.net/

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