Voxel engine I've been working on

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/VoxelGameDev

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  • wgpu

    Safe and portable GPU abstraction in Rust, implementing WebGPU API.

    It's my own engine, using rust and wgpu.

  • fast-voxel-traversal-algorithm

    A C++ implementation of the fast voxel traversal algorithm.

    t's a raymarcher using the Fast Voxel Traversal algorithm by John Amanatides and Andrew Woo. The voxels are stored in an octree (actually a 3D texture with mipmaps), and to do LoD I simply stop at higher levels in the octree.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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