High Performance Voxel Engine (2021)

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  • fast-voxel-traversal-algorithm

    Discontinued A C++ implementation of the fast voxel traversal algorithm.

  • It's just normal old raycasting through a voxel grid a la Amanatides and Woo: http://www.cse.yorku.ca/~amana/research/grid.pdf https://github.com/cgyurgyik/fast-voxel-traversal-algorithm/...

    Casting the rays from the camera will be nice and coherent, plus you probably get much better and easier shadowing using ray casts compared to shadow maps.

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