fast-voxel-traversal-algorithm VS OpenVDB

Compare fast-voxel-traversal-algorithm vs OpenVDB and see what are their differences.

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fast-voxel-traversal-algorithm OpenVDB
4 56
123 2,438
- 1.8%
0.0 8.6
about 2 years ago 4 days ago
C++ C++
MIT License Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

fast-voxel-traversal-algorithm

Posts with mentions or reviews of fast-voxel-traversal-algorithm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-25.

OpenVDB

Posts with mentions or reviews of OpenVDB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-14.

What are some alternatives?

When comparing fast-voxel-traversal-algorithm and OpenVDB you can also consider the following projects:

UE4VoxelTerrain - Unreal Engine 4: Smooth voxel terrian example

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL

OpenSceneGraph - OpenSceneGraph git repository

Teardown-Converter - An application for parsing and converting maps of the game Teardown from binary format (.tdbin) to editable format (.xml, .vox)

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8

OpenSubdiv - An Open-Source subdivision surface library.

WickedEngine - 3D engine with modern graphics

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

tinyraytracer - A brief computer graphics / rendering course

Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio