OpenVDB VS OpenSubdiv

Compare OpenVDB vs OpenSubdiv and see what are their differences.

OpenSubdiv

An Open-Source subdivision surface library. (by PixarAnimationStudios)
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OpenVDB OpenSubdiv
56 3
2,417 2,824
1.8% 0.5%
8.7 5.8
3 days ago 24 days ago
C++ C++
Mozilla Public License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenVDB

Posts with mentions or reviews of OpenVDB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-14.

OpenSubdiv

Posts with mentions or reviews of OpenSubdiv. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-13.

What are some alternatives?

When comparing OpenVDB and OpenSubdiv you can also consider the following projects:

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

OpenSceneGraph - OpenSceneGraph git repository

OpenMesh, 7.0

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio

urho3d - Game engine

Visualization Library - Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X.

herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.