ecs-unityintegration
UnityEditor integration for LeoECS Entity Component System framework. (by Leopotam)
Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
Our great sponsors
ecs-unityintegration | Entitas | |
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1 | 4 | |
21 | 6,895 | |
- | - | |
1.8 | 0.0 | |
10 months ago | 4 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ecs-unityintegration
Posts with mentions or reviews of ecs-unityintegration.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-10.
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Working on a portal system for Sunblaze
There's also this : https://github.com/Leopotam/ecs-unityintegration
Entitas
Posts with mentions or reviews of Entitas.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-30.
-
Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
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High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
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Godot or Unity ? newbie 2D gamedev
- Entitas
What are some alternatives?
When comparing ecs-unityintegration and Entitas you can also consider the following projects:
EntityComponentSystemSamples
Svelto.ECS - Svelto ECS C# Entity Component System
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Zenject - Dependency Injection Framework for Unity3D
ecs - Elastic Common Schema
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
gdnative - Rust bindings for Godot 3
EgoCS - EgoCS: An Entity (GameObject) Component System framework for Unity3D
MediaPipeUnityPlugin - Unity plugin to run MediaPipe
ecs-unityintegration vs EntityComponentSystemSamples
Entitas vs Svelto.ECS
ecs-unityintegration vs ecs
Entitas vs ecs
ecs-unityintegration vs Svelto.ECS
Entitas vs Zenject
ecs-unityintegration vs ecs
Entitas vs DefaultEcs
ecs-unityintegration vs ParticleEffectForUGUI
Entitas vs gdnative
ecs-unityintegration vs EgoCS
Entitas vs MediaPipeUnityPlugin