ecs-unityintegration VS Svelto.ECS

Compare ecs-unityintegration vs Svelto.ECS and see what are their differences.

ecs-unityintegration

UnityEditor integration for LeoECS Entity Component System framework. (by Leopotam)
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ecs-unityintegration Svelto.ECS
1 2
21 1,143
- -
1.8 5.8
10 months ago 17 days ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ecs-unityintegration

Posts with mentions or reviews of ecs-unityintegration. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-10.

Svelto.ECS

Posts with mentions or reviews of Svelto.ECS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-28.
  • ECS: Why List Components?
    5 projects | /r/csharp | 28 Oct 2022
    For existing libraries (which you can either choose to use, or choose to reference to look at how they implement ideas), maybe you can take a look at the following. I don't have experience with them, so I don't know how well they are implemented nor whether they strictly adhere to data-oriented design practices to get maximum performance, but it's not always strictly necessary to get the best performance out of everything unless you are writing a 3d AAA game with hundreds of thousands or even millions of entities: * Svelto.ECS - A C# ECS * FLECS - Written in C, but it also has a C# binding and it's a pretty well-regarded ECS implementation * ENTT - "Modern C++" ECS implementation * Bevy - a full game engine with a robust ECS implementation, written in Rust and quite modern.
  • I'm launching a podcast! Here is the first episode with Sebastiano MandalĂ 
    1 project | dev.to | 22 Apr 2021
    He is also the author of the C# ECS framework: Svelto.ECS

What are some alternatives?

When comparing ecs-unityintegration and Svelto.ECS you can also consider the following projects:

EntityComponentSystemSamples

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.

ecs - Elastic Common Schema

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

EgoCS - EgoCS: An Entity (GameObject) Component System framework for Unity3D