ecs-unityintegration VS ecs

Compare ecs-unityintegration vs ecs and see what are their differences.

ecs-unityintegration

UnityEditor integration for LeoECS Entity Component System framework. (by Leopotam)

ecs

LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity (by Leopotam)
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ecs-unityintegration ecs
1 3
21 148
- -
1.8 0.0
10 months ago 10 months ago
C# C#
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ecs-unityintegration

Posts with mentions or reviews of ecs-unityintegration. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-10.

ecs

Posts with mentions or reviews of ecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-02.

What are some alternatives?

When comparing ecs-unityintegration and ecs you can also consider the following projects:

EntityComponentSystemSamples

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

gdnative - Rust bindings for Godot 3

Svelto.ECS - Svelto ECS C# Entity Component System

actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.

ecs - Elastic Common Schema

ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

voxel-planets - Generation of planets with dynamic terrain

EgoCS - EgoCS: An Entity (GameObject) Component System framework for Unity3D

hecs - A handy ECS