dxvk
MoltenVK
dxvk | MoltenVK | |
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765 | 20 | |
11,934 | 125 | |
- | 0.0% | |
9.4 | 9.0 | |
5 days ago | 13 days ago | |
C++ | Objective-C++ | |
zlib License | Apache License 2.0 |
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dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
MoltenVK
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Game runs on wine but the graphics won't work
You could try replacing the wrappers libMoltenVK.dylib found in /Frameworks with the one I’d just uploaded https://github.com/The-Wineskin-Project/MoltenVK/releases/download/v1.2.3/macos-1.2.3-g5cbeaaa-UE4hack-zeroinit-dxvk.tar.xz
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Crab Champions (UE4 game) playing through Crossover
Here's the Roguelike third-person shooter Unreal Engine 4 game called Crab Champions that seems to be working thanks to the people who made the UE4 Moltenvk fix (https://github.com/The-Wineskin-Project/MoltenVK/releases).
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Astroneer is working using the latest libMoltenVK with the UE4 hack!
However, it looks like the latest libMoltenVK (macos-1.2.3-g7b9a415a-UE4hack-Wideline-zeroinit) (huge thanks to Gcenx and nastys/italomandara!) allows the game to work almost perfectly (at least in the few minutes I've been testing).
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KSP 2 on Mac OS and performance optimizations
There’s no need to build MoltenVK from source you can grab prebuilt archives from https://github.com/The-Wineskin-Project/MoltenVK
- Windows (Steam) Borderlands 3 on Mac via Crossover - Quick update
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Dishonored texture issue run through PortingKit on M1 Mac Air. Game runs fine but textures constantly glitching out as seen in the video. Anyone know how to fix?
If this game uses DXVK then try using the following build https://github.com/The-Wineskin-Project/MoltenVK/releases/download/v1.2.0/macos-1.2.0-pr1678-UE4hack-Wideline-zeroinit.tar.xz
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Cemu on Mac now gives playable BOTW (M1 Max 32GB)
You could instead grab an archive from my mirror https://github.com/The-Wineskin-Project/MoltenVK/releases
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Black ops 1 Almost perfect
https://github.com/Gcenx/MoltenVK/releases/tag/v1.1.7 apply these to your crossover and see how it works.
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Metal Gear Solid V: The Phantom Pain on crossover
I was testing this version of MoltenVK (Macos_dxvk_patched-1.1.8.tarxz) (https://github.com/Gcenx/MoltenVK/releases/tag/v1.1.8) and I was able to able to get in the game. Before this the game was able to get to the Manu but would just black screen after starting.
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The forest on crossover
The same is true for MoltenVK don’t use the upstream releases/VulkanSDK, instead use https://github.com/Gcenx/MoltenVK
What are some alternatives?
dxvk-async
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
WineskinServer - Wineskin
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
nixpkgs - Nix Packages collection & NixOS