dxvk
NFSU-XtendedInput
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dxvk | NFSU-XtendedInput | |
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765 | 9 | |
11,898 | 75 | |
- | - | |
9.4 | 0.0 | |
7 days ago | 3 months ago | |
C++ | C++ | |
zlib License | MIT License |
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dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
NFSU-XtendedInput
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Controller issues on PC
You're gonna probably want both the ThirteenAG and XtendedInput fixes. Both really helpful at getting this game up and running in the current day.
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I can't use controller configuration
Try using this: https://github.com/xan1242/NFSU-XtendedInput
- NFS: Underground turns 20 this year... Time for a replay.
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How do I change the input on NFSU2
Use https://github.com/xan1242/NFSU-XtendedInput I'm using Series X controller with it and works great.
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NFS Underground (1) Installation Guide
1.4 Patch - for me the EU Version 1.4 No CD .exe - for me german XtendedInput mod: download Win7 Version https://github.com/xan1242/NFSU-XtendedInput/releases/tag/2.7 the missing cut scenes file: For non US Games https://community.pcgamingwiki.com/files/file/2409-need-for-speed-underground-missing-cutscene-files/ Extra Options: important only to non US Games to switch Language https://github.com/ExOptsTeam/NFSUExOpts/releases Widescreen Fix will be downloaded by Lutris, anyway here the link: https://thirteenag.github.io/wfp#nfsu
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Wait , What Game Was I Supposed To Be Playing Again ?
UG and UG2
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NFS Underground not opening anymore
In addition to what he mentions in the video I will recommend checking the Underground Wiki. Personally I would recommend Controller XtendedInput, in addition there are more fixes if you still have problems after what the video covers.
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It just works using Lutris :)
One thing that may not be in the PC Gaming Wiki yet is my Xtended Input plugin which you may want to use to get proper XInput support.
What are some alternatives?
dxvk-async
HidGuardian - Windows kernel-mode driver for controlling access to various input devices.
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
xbanish - Hide the mouse cursor when typing and show it again when the mouse moves
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
NFS-XtendedInput - NFS (Black Box, MW & newer) - XInput Plugin
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
FreeJoy - STM32F103 USB HID game device controller with flexible configuration
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
FightboardHybrid - Custom firmware for the Fightboard and Fightboard MX by thnikk, supporting XInput and Nintendo Switch
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
BlueRetro - Multiplayer Bluetooth controllers adapter for retro video game consoles