dxvk-caches
Fossilize
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dxvk-caches | Fossilize | |
---|---|---|
8 | 23 | |
82 | 516 | |
- | 1.2% | |
1.2 | 7.8 | |
about 1 year ago | 3 days ago | |
C++ | ||
zlib License | MIT License |
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dxvk-caches
- [Epic] Winter Sale: God of War (-40%), Marvel's Spider-Man Remastered (-25%), Uncharted: Legacy of Thieves Collection (-30%); + unlimited coupons for additional 25% off any games, or combination of games, $14.99 or more
- DXVK state caches to reduce stuttering (with Vulkan-based translation layer for Direct3D)
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Cyberpunk runs better on the Steam Deck than expected! high setting super fluid
Do not ever buy a game a second time for a fucking shader cache. You can download other people's copies if need be. And that's just the first example I googled, not an exhaustive post or anything
- Downloading the Steam shader cache without buying the game first?
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Apex Legends gets Steam Deck Verified
Heavy stuttering happens for the first few games as DXVK cache is built-up, after that its almost never (haven't seen any stutters in days). Or you can grab a community prebuilt caches that have been shared around on r/linux_gaming or from https://github.com/begin-theadventure/dxvk-caches
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How can I get the best performance out of POP OS?
Another option is to download caches from other players. More about that at https://github.com/begin-theadventure/dxvk-caches
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dxvk-caches - a repo for reducing stuttering
Repo: https://github.com/begin-theadventure/dxvk-caches Repo belongs to: begin-theadventure
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I created a repository to collect DXVK cache files
this is his the link to his repo https://github.com/begin-theadventure/dxvk-caches
Fossilize
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CS2: Preliminary Single Scene FPS Test Results
Note : AMD Propietary drivers for Vulkan on both Windows and Linux will have S E V E R E stuttering issues in game without fossilize shader precompilation. This is due to the lack of GPL support
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This needs to stop
Doesn't make a difference in download size at all, you don't download mesa shader caches (unless on Steam Deck, maybe), you download fossilize archives that are then compiled by the driver on your local machine. It will only affect the disk usage after it's compiled.
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Pre caching shades freezes computer
You're not the first to complain about fossilze (steam's shader precaching) freezing the system when processing, though I don't know why it would happen really to only some people - it must be some disk io or CPU scheduler shenanigans going on, since as you said, the GPU isn't really involved while compiling shaders.
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Why does my steam deck always downloads around 1mb updates for every game on startup?
Right, but this is part of Steam’s overall shader pre-caching system. From what I can tell when this window appears Steam is invoking their Fossilize library to do some work, possibly converting the cache from an intermediary representation to a usable binary for your hardware. I’m not sure why it only appears for some games, maybe it has to do with what graphics API the game is actually using and how the translation layer handles this. There is some discussion here but I couldn’t find official documentation (other than what’s in the Fossilize repository).
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I'm Sick and Tired of Shader Compilation Stutters.
On Linux for the first run the game will precompile shaders thanks to this tool Valve made and open sourced. As a result we don't get shader stutter over here anymore.
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Someone has this problem too with Steam? (Fossilize_replay, shaders cache in background)
These people seem to have the problem: https://github.com/ValveSoftware/Fossilize/issues/210
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What are these tiny updates?
What the user below pointed out. Valve specifically uses a library called Fossilize (Open Source on GitHub here https://github.com/ValveSoftware/Fossilize) to generate the shader caches on your Steam Deck (or any machine running Proton).
- Hogwarts Legacy Is Currently The Best Selling Game On Steam
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How to debug Cyberpunk 2077 crash in Wine?
Fossilize will only be helpful if it actually crashes while compiling pipelines, which I see no indication of in the bt, but still might happen I guess. Also it has some limitation with rt pipelines at the moment: https://github.com/ValveSoftware/Fossilize/issues/209 but still worth a try.
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dear PC developers, I would happily wait 5, 10, 60, 100 minutes for my shaders to compile before the game starts if you gave me the option. I'm sick of the stutter!
Almost all Steam games on Linux do this, it's really nice. Fossilize is an open source Linux tool made by Valve that precompiles Vulkan shaders. This only works with Vulkan though, so its use on Windows is limited, but basically everything on Linux runs through Vulkan, even DirectX games via DXVK.
What are some alternatives?
apex-legends-cache - A community sourced dxvk-cache file for Apex Legends on Linux
box86 - Box86 - Linux Userspace x86 Emulator with a twist, targeted at ARM Linux devices
DXVKache - Collection of DXVK cache files for games running with DXVK
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
Bottles - Run Windows software and games on Linux
dxvk-async
d8vk - Direct3D 8 to Vulkan translation for DXVK!
steam-runtime - A runtime environment for Steam applications
wine-launcher - Wine Launcher - Running Windows games under Linux
SteamVR-for-Linux - Issue tracker for the Linux port of SteamVR
kuno - Dying Light for Linux. Using Vulkan via DXVK. Works as a way to use Vulkan on Windows as well.
UnrealEngine