Fossilize
A serialization format for various persistent Vulkan object types. (by ValveSoftware)
vkd3d-proton
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. (by HansKristian-Work)
Our great sponsors
Fossilize | vkd3d-proton | |
---|---|---|
23 | 329 | |
516 | 1,674 | |
1.2% | - | |
7.8 | 9.7 | |
3 days ago | 5 days ago | |
C++ | C | |
MIT License | GNU Lesser General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Fossilize
Posts with mentions or reviews of Fossilize.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-01.
-
CS2: Preliminary Single Scene FPS Test Results
Note : AMD Propietary drivers for Vulkan on both Windows and Linux will have S E V E R E stuttering issues in game without fossilize shader precompilation. This is due to the lack of GPL support
-
This needs to stop
Doesn't make a difference in download size at all, you don't download mesa shader caches (unless on Steam Deck, maybe), you download fossilize archives that are then compiled by the driver on your local machine. It will only affect the disk usage after it's compiled.
-
Pre caching shades freezes computer
You're not the first to complain about fossilze (steam's shader precaching) freezing the system when processing, though I don't know why it would happen really to only some people - it must be some disk io or CPU scheduler shenanigans going on, since as you said, the GPU isn't really involved while compiling shaders.
-
Why does my steam deck always downloads around 1mb updates for every game on startup?
Right, but this is part of Steam’s overall shader pre-caching system. From what I can tell when this window appears Steam is invoking their Fossilize library to do some work, possibly converting the cache from an intermediary representation to a usable binary for your hardware. I’m not sure why it only appears for some games, maybe it has to do with what graphics API the game is actually using and how the translation layer handles this. There is some discussion here but I couldn’t find official documentation (other than what’s in the Fossilize repository).
-
I'm Sick and Tired of Shader Compilation Stutters.
On Linux for the first run the game will precompile shaders thanks to this tool Valve made and open sourced. As a result we don't get shader stutter over here anymore.
-
Someone has this problem too with Steam? (Fossilize_replay, shaders cache in background)
These people seem to have the problem: https://github.com/ValveSoftware/Fossilize/issues/210
-
What are these tiny updates?
What the user below pointed out. Valve specifically uses a library called Fossilize (Open Source on GitHub here https://github.com/ValveSoftware/Fossilize) to generate the shader caches on your Steam Deck (or any machine running Proton).
- Hogwarts Legacy Is Currently The Best Selling Game On Steam
-
How to debug Cyberpunk 2077 crash in Wine?
Fossilize will only be helpful if it actually crashes while compiling pipelines, which I see no indication of in the bt, but still might happen I guess. Also it has some limitation with rt pipelines at the moment: https://github.com/ValveSoftware/Fossilize/issues/209 but still worth a try.
-
dear PC developers, I would happily wait 5, 10, 60, 100 minutes for my shaders to compile before the game starts if you gave me the option. I'm sick of the stutter!
Almost all Steam games on Linux do this, it's really nice. Fossilize is an open source Linux tool made by Valve that precompiles Vulkan shaders. This only works with Vulkan though, so its use on Windows is limited, but basically everything on Linux runs through Vulkan, even DirectX games via DXVK.
vkd3d-proton
Posts with mentions or reviews of vkd3d-proton.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-07.
-
AMD x PCMR - Avatar: Frontiers of Pandora Worldwide Giveaway - Win a Limited Edition AMD Avatar Kit that includes the Limited-Edition AMD Radeon RX 7900 XTX GPU and Ryzen 7 7800X3D CPU (Only 500 of each ever made!). There are 23 kits up for grabs!
Exchange my 750W PSU for a stronger one as 7900 XTX is a hungry beast, then some upscaling/AI work on (Arch BTW) Linux, testing Cyberpunk 2077 with RT once this fix is in Proton-GE. For the CPU I would obviously have to get a new mobo, and new RAM and then I would test how fast the Dwarf Fortress world generator is/slow, Cities Skylines I/II, RimWorld, Paradox Interactive games, and so on.
- Linux with proton outperforming windows
-
Steam on hyprland is running on the onboard graphics instead of discrete GPU
For DX12 games you must set the env var VKD3D_FILTER_DEVICE_NAME. But currently it might not work for some games.
-
Alan Wake 2 Is an Unexpected Visual Marvel Even on Older GPUs
If anyone is playing on Linux with an AMD GPU and has texture issues (missing FBI text on the characters' jackets is the give away), it can be fixed with applying a patch to mesa-git: https://github.com/HansKristian-Work/vkd3d-proton/issues/175.... It should hopefully be implemented soon. I think it's only limited to RDNA2.
-
Cyberpunk 2077 + GPTK (1.0.4) - "The Heist" blackscreen during whole mission BUG
Similar issue but different platform - CP77: Black scenery in Konpeki Plaza and No-Tell Motel · Issue #632 · HansKristian-Work/vkd3d-proton · GitHub
- vkd3d-proton Release Version 2.10
-
Major programming faults discovered in Starfield's code by VKD3D dev - performance issues are *not* the result of non-upgraded hardware
Vkd3d (the dx12->vulkan translation layer) developer has put up a change log for a new version that is about to be (released here) and also a pull request with more information about what he discovered about all the awful things that starfield is doing to GPU drivers (here).
- Add special game perf workaround for Starfield and other DGC junkies
- Starfield Linux: i found a fix for a minority of mesa radv users, who experience freezes and crashes!
- [FIX] How to fix crash after selecting new or continue for Linux/Steam Deck
What are some alternatives?
When comparing Fossilize and vkd3d-proton you can also consider the following projects:
box86 - Box86 - Linux Userspace x86 Emulator with a twist, targeted at ARM Linux devices
dxvk - Lutris' DXVK repository for providing custom DXVK versions
dxvk-async
lutris - Lutris desktop client
steam-runtime - A runtime environment for Steam applications
SteamVR-for-Linux - Issue tracker for the Linux port of SteamVR
photoshopCClinux - Photoshop CC v19 installer for Gnu/Linux
dxvk-caches - /OUTDATED for DXVK 2.0+/DXVK state caches to reduce stuttering!
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
UnrealEngine
EldenRingStutterFix - D3D12 modification that might fix stuttering in Elden Ring
Fossilize vs box86
vkd3d-proton vs dxvk
Fossilize vs dxvk-async
vkd3d-proton vs lutris
Fossilize vs steam-runtime
vkd3d-proton vs dxvk-async
Fossilize vs SteamVR-for-Linux
vkd3d-proton vs photoshopCClinux
Fossilize vs dxvk-caches
vkd3d-proton vs HeroicGamesLauncher
Fossilize vs UnrealEngine
vkd3d-proton vs EldenRingStutterFix