vkd3d-proton
dxvk-async
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vkd3d-proton | dxvk-async | |
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329 | 130 | |
1,626 | 715 | |
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9.6 | 0.0 | |
6 days ago | over 1 year ago | |
C | ||
GNU Lesser General Public License v3.0 only | - |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vkd3d-proton
- Linux with proton outperforming windows
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What's the best way to go about installing the *beta* drivers for Nvidia?
Hey all, I'll keep it short and sweet. I've got an RTX 3060 TI and I'm currently running Driver 530. There's a gamebreaking interaction with 530, VKD3D, and the kernel that prevents Resident Evil: Village from running for more than five minutes. 535 seems to completely solve this issue as referenced in this post Specifically, I'm currently on 530 DKMS. What's the preferred, safe way to acquire a kernel compatible, preferably pacman friendly version of the 535 driver? Thanks in advance
- Fedora 39 To Raise Its vm.max_map_count To Satisfy Some Steam Play Games
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Vulkan 1.3.251 spec update
stuff like this exists not really to be used by native vulkan things, but rather for the sake of intermediate layers like, in this case, vkd3d|vkd3d-proton
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Lutris error when install games
I solved. I install all libraries manually. https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.6 https://github.com/lutris/d3d_extras/releases/tag/v2 https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.9 https://github.com/doitsujin/dxvk/releases/tag/v2.2
- [Lutris] Farcry 6 stuck on black screen when using Gamescope?
- vkd3d-proton version 2.9 released
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Empress Resident Evil 4 Remake error code 0x2000000
3) In lutris add a new locally installed game, I use wine-ge-proton 8.2 as the runner along with DXVK 2.0, and VK3D 2.8 enabled (I'd probply reccomend using the latest version of all of these however)
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EA games that weren't purchased through Steam?
EA App, EA's new launcher, isn't great but it does run for me. Steam, Lutris, Bottles, and Heroic all use variants of Wine - a windows compatibility layer - with projects such as dxvk and vkd3d-proton to run windows games and programs. Steam will use native ports by default if they are available, but you can override that in the game's properties if you want to.
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DXVK version 2.2 released
A vkd3d-proton build as of HansKristian-Work/vkd3d-proton@26c4fed or later is required for this to work.
dxvk-async
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Windows 11 stuttering
Right now im using this https://github.com/Sporif/dxvk-async with dxvk.enableAsync=true, it works but i got transparent assets 1-2s before it load completely, is that normal?
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Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
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Missing floor textures in GTA 4
DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This version has async which renders shaders faster so it has less stuttering than regular DXVK.
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Why is the remake running so bad despite having better than the recommended components?
Try downloading this - https://github.com/Sporif/dxvk-async
- I Hate Nvidia... and now I Hate Newest AAA Games too.
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DXVK 2.1 vs DXVK ASync
Sporif/dxvk-async (github.com)
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Is there a guide somewhere on how to use DXVK with CoH on Windows?
The plan is to use dxvk & dxvk-async on top of that.
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Stuck with an Intel laptop and the game doesn't work? Try DXVK
About 10 minutes later all the tracks that were previously causing a crash worked (almost) without flaw. The only issue I noticed was that some signs using external images (loaded from a url) show up as blank. Performance is largely fine (I can hit 60fps no problem, but frametimes seem to be a little uneven resulting in occasional hitches. I suspect this could be fixed with dxvk-async https://github.com/Sporif/dxvk-async but I have not experimented with that). I used this for the rest of my trip and didn't have a single problem.
DXVK Async is actually starting to break, and is going to be replaced with the GraphicsPipelineLibrary on Linux. Don't know how compatible that is with Windows.
- Proton-GE dxvk async Steam deck
What are some alternatives?
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
dxvk - Lutris' DXVK repository for providing custom DXVK versions
lutris - Lutris desktop client
Proton - Compatibility tool for Steam Play based on Wine and additional components
dxvk-cache-pool - Client/server for sharing DXVK pipeline caches
photoshopCClinux - Photoshop CC v19 installer for Gnu/Linux
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
EldenRingStutterFix - D3D12 modification that might fix stuttering in Elden Ring
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2
reshade - A generic post-processing injector for games and video software.