Fossilize
box86
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Fossilize | box86 | |
---|---|---|
23 | 111 | |
516 | 3,094 | |
1.2% | - | |
7.8 | 9.4 | |
3 days ago | 12 days ago | |
C++ | C | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Fossilize
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CS2: Preliminary Single Scene FPS Test Results
Note : AMD Propietary drivers for Vulkan on both Windows and Linux will have S E V E R E stuttering issues in game without fossilize shader precompilation. This is due to the lack of GPL support
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This needs to stop
Doesn't make a difference in download size at all, you don't download mesa shader caches (unless on Steam Deck, maybe), you download fossilize archives that are then compiled by the driver on your local machine. It will only affect the disk usage after it's compiled.
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Pre caching shades freezes computer
You're not the first to complain about fossilze (steam's shader precaching) freezing the system when processing, though I don't know why it would happen really to only some people - it must be some disk io or CPU scheduler shenanigans going on, since as you said, the GPU isn't really involved while compiling shaders.
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Why does my steam deck always downloads around 1mb updates for every game on startup?
Right, but this is part of Steam’s overall shader pre-caching system. From what I can tell when this window appears Steam is invoking their Fossilize library to do some work, possibly converting the cache from an intermediary representation to a usable binary for your hardware. I’m not sure why it only appears for some games, maybe it has to do with what graphics API the game is actually using and how the translation layer handles this. There is some discussion here but I couldn’t find official documentation (other than what’s in the Fossilize repository).
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I'm Sick and Tired of Shader Compilation Stutters.
On Linux for the first run the game will precompile shaders thanks to this tool Valve made and open sourced. As a result we don't get shader stutter over here anymore.
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Someone has this problem too with Steam? (Fossilize_replay, shaders cache in background)
These people seem to have the problem: https://github.com/ValveSoftware/Fossilize/issues/210
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What are these tiny updates?
What the user below pointed out. Valve specifically uses a library called Fossilize (Open Source on GitHub here https://github.com/ValveSoftware/Fossilize) to generate the shader caches on your Steam Deck (or any machine running Proton).
- Hogwarts Legacy Is Currently The Best Selling Game On Steam
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How to debug Cyberpunk 2077 crash in Wine?
Fossilize will only be helpful if it actually crashes while compiling pipelines, which I see no indication of in the bt, but still might happen I guess. Also it has some limitation with rt pipelines at the moment: https://github.com/ValveSoftware/Fossilize/issues/209 but still worth a try.
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dear PC developers, I would happily wait 5, 10, 60, 100 minutes for my shaders to compile before the game starts if you gave me the option. I'm sick of the stutter!
Almost all Steam games on Linux do this, it's really nice. Fossilize is an open source Linux tool made by Valve that precompiles Vulkan shaders. This only works with Vulkan though, so its use on Windows is limited, but basically everything on Linux runs through Vulkan, even DirectX games via DXVK.
box86
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Seeking information to build software to support windows software apps to run on upcoming Snapdragon X Elite arm processor?
The open-source and performant ones are https://fex-emu.com/ and https://box86.org/, but they are not written in Rust. Their documentation is probably the best bet if you want to build something along these lines.
- Issues installing wine on chromebook
- Box86
- Xbox360 –> Windows Executable Converter
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The what?
Maybe Box86/64? https://box86.org/
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Have you ever tried to run STEAMCMD on a Beaglebone Black ?
On the official repo if you scroll down there is steam compatibility and it says that in the root of the repo there is the steam install script. https://github.com/ptitSeb/box86
- Wine on chromebook
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Steam not available ?
That means it'll need a 32-bit emulator to run on, but as it says on box86.org, box86 only runs on 32-bit ARM chips. Hence it runs on a Pi2 but not a Pi3 or higher.
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Factorio on Arm: A Benchmark
Recently, I got a server from Oracle Cloud, having 4 cores and 24GB of RAM. Then, using a software called Box86 and its 64 bit version called Box64, I succeeded in running Factorio! Unfortunately, 1.1.80 ran at 3 UPS! I went through each major version, testing each individual one down to 0.12. Here are my results!
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Does my white thinkpad count~?
Unfortunately box86 requires a little-endian processor, and the G4 is a big-endian processor so it won’t work
What are some alternatives?
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
FEX - A fast usermode x86 and x86-64 emulator for Arm64 Linux
dxvk-async
box64 - Box64 - Linux Userspace x86_64 Emulator with a twist, targeted at ARM64 Linux devices
steam-runtime - A runtime environment for Steam applications
limbo - Limbo is a QEMU-based emulator for Android. It currently supports x86, ARM, PowerPC, and Sparc emulation for Intel x86 and ARM android devices. See wiki https://virtualmachinery.weebly.com for APK download and Instructions.
SteamVR-for-Linux - Issue tracker for the Linux port of SteamVR
cadmium - [Moved to: https://github.com/Maccraft123/Cadmium]
dxvk-caches - /OUTDATED for DXVK 2.0+/DXVK state caches to reduce stuttering!
osu - rhythm is just a *click* away!
UnrealEngine
box86-compatibility-list - Box86 Compatibility List (Games and Software)