dear PC developers, I would happily wait 5, 10, 60, 100 minutes for my shaders to compile before the game starts if you gave me the option. I'm sick of the stutter!

This page summarizes the projects mentioned and recommended in the original post on /r/pcgaming

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  • Fossilize

    A serialization format for various persistent Vulkan object types.

  • Almost all Steam games on Linux do this, it's really nice. Fossilize is an open source Linux tool made by Valve that precompiles Vulkan shaders. This only works with Vulkan though, so its use on Windows is limited, but basically everything on Linux runs through Vulkan, even DirectX games via DXVK.

  • dxvk

    Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • gamescope

    Discontinued SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope] (by Plagman)

  • UnrealEngine

  • In this instance, Unreal Engine is source available under a proprietary license. You can view the git repo for it here if you link your Epic account to your GitHub account: https://github.com/EpicGames/UnrealEngine

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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