dxvk-caches VS d8vk

Compare dxvk-caches vs d8vk and see what are their differences.

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dxvk-caches d8vk
8 35
82 462
- -
1.2 8.4
about 1 year ago about 1 month ago
C++
zlib License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dxvk-caches

Posts with mentions or reviews of dxvk-caches. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-16.

d8vk

Posts with mentions or reviews of d8vk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-11.

What are some alternatives?

When comparing dxvk-caches and d8vk you can also consider the following projects:

apex-legends-cache - A community sourced dxvk-cache file for Apex Legends on Linux

dxwrapper - Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.

DXVKache - Collection of DXVK cache files for games running with DXVK

d3d8to9 - A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.

Bottles - Run Windows software and games on Linux

dxvk-native - D3D9/11 but it runs natively on Linux!

wine-launcher - Wine Launcher - Running Windows games under Linux

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

kuno - Dying Light for Linux. Using Vulkan via DXVK. Works as a way to use Vulkan on Windows as well.

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

Fossilize - A serialization format for various persistent Vulkan object types.

ToGL - Direct3D to OpenGL abstraction layer