dxvk-caches
d8vk
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dxvk-caches | d8vk | |
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8 | 35 | |
82 | 462 | |
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1.2 | 8.4 | |
about 1 year ago | about 1 month ago | |
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zlib License | zlib License |
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dxvk-caches
- [Epic] Winter Sale: God of War (-40%), Marvel's Spider-Man Remastered (-25%), Uncharted: Legacy of Thieves Collection (-30%); + unlimited coupons for additional 25% off any games, or combination of games, $14.99 or more
- DXVK state caches to reduce stuttering (with Vulkan-based translation layer for Direct3D)
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Cyberpunk runs better on the Steam Deck than expected! high setting super fluid
Do not ever buy a game a second time for a fucking shader cache. You can download other people's copies if need be. And that's just the first example I googled, not an exhaustive post or anything
- Downloading the Steam shader cache without buying the game first?
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Apex Legends gets Steam Deck Verified
Heavy stuttering happens for the first few games as DXVK cache is built-up, after that its almost never (haven't seen any stutters in days). Or you can grab a community prebuilt caches that have been shared around on r/linux_gaming or from https://github.com/begin-theadventure/dxvk-caches
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How can I get the best performance out of POP OS?
Another option is to download caches from other players. More about that at https://github.com/begin-theadventure/dxvk-caches
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dxvk-caches - a repo for reducing stuttering
Repo: https://github.com/begin-theadventure/dxvk-caches Repo belongs to: begin-theadventure
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I created a repository to collect DXVK cache files
this is his the link to his repo https://github.com/begin-theadventure/dxvk-caches
d8vk
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Install D8VK to Lutris prefix, how?
You can find more information about D8VK and its installation here: [D8VK GitHub Repository](https://github.com/AlpyneDreams/d8vk)
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Direct3D 8 to Vulkan translator D8VK 'production-ready' 1.0 is out now
the release has a tabular comparison: https://github.com/AlpyneDreams/d8vk/releases/tag/d8vk-v1.0
If you manually installed a 3rd party d3d8 -> d3d9 translation layer, that would indeed be rendered using DXVK since DXVK implements d3d9. See the table at the bottom of the 1.0 release: https://github.com/AlpyneDreams/d8vk/releases/tag/d8vk-v1.0
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Early 2000s rally games were so good
Ps. d8vk came out today. Helps with some of these old DX8 games.
- D8vk Version 1.0
- D8VK Release v1.0 (Vulkan translation layer of Direct3D 8 for DXVK)
- D8VK Release v1.0 (Vulkan translation of Direct3D 8 for DXVK)
What are some alternatives?
apex-legends-cache - A community sourced dxvk-cache file for Apex Legends on Linux
dxwrapper - Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
DXVKache - Collection of DXVK cache files for games running with DXVK
d3d8to9 - A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.
Bottles - Run Windows software and games on Linux
dxvk-native - D3D9/11 but it runs natively on Linux!
wine-launcher - Wine Launcher - Running Windows games under Linux
renderdoc - RenderDoc is a stand-alone graphics debugging tool.
kuno - Dying Light for Linux. Using Vulkan via DXVK. Works as a way to use Vulkan on Windows as well.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Fossilize - A serialization format for various persistent Vulkan object types.
ToGL - Direct3D to OpenGL abstraction layer