dwarfcorp
MonoGame
dwarfcorp | MonoGame | |
---|---|---|
2 | 95 | |
568 | 10,819 | |
- | 0.9% | |
0.0 | 8.9 | |
3 months ago | 7 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dwarfcorp
- Easier nullable reference types errors instead of warnings
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Please help me understand Properties in C#
No, a backing field is not always present. Properties are just a pair of functions disguised as a field. They have all the same implementation restrictions of a function when it comes to having a backing field - that is, none. Look at the example here of what properties actually are very good at: https://github.com/Blecki/dwarfcorp/blob/master/DwarfCorp/World/Voxels/VoxelHandle.cs Do you think the Voxelhandle type has a bunch of backing fields taking up space in it? It has 10+ properties all derived from data stored somewhere else.
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
dfhackscripts - Some dfhack scripts from friends of keupo on twitch
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
tagpets - "tagpets.lua" - a DFhack script for Dwarf Fortress that places tag-like nicknames on owned animals based on their characteristics and physical attributes.
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
SharpGLTF - glTF reader and writer for .NET Standard
Stride Game Engine - Stride Game Engine (formerly Xenko)
raylib - A simple and easy-to-use library to enjoy videogames programming
Zombusters - 🕹️ A retro style zombies shooter with cool isometric pixel art for Windows and MacOS
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
scripts - DFHack scripts
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.