dragonruby-game-toolkit-contrib
love
dragonruby-game-toolkit-contrib | love | |
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15 | 258 | |
190 | 4,437 | |
0.5% | 3.7% | |
6.0 | 9.7 | |
7 days ago | 7 days ago | |
Ruby | C++ | |
MIT License | GNU General Public License v3.0 or later |
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dragonruby-game-toolkit-contrib
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DragonRuby Game Toolkit - Tech demo showing what Ruby is capable of: lighting, camera movement/parallax, physics and collision, all at 60 fps.
It’s a combination of the following sample apps: 1. Axis align bounding box collision 2. Simple camera 3. Lighting
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DragonRuby Game Toolkit - Game development gives such a different realm of problems to solve that you just don't see with app dev. I'd encourage y'all to give it a try (it's extremely rewarding). Here's an example.
The Indie and Pro version of DR let you create your own C Extensions. These sample apps guide you through the process step by step.
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I notice that there aren't many gaming engines that support Ruby script. I'm considering working on a more manageable project that will incorporate MRuby into the Love engine.
What we can safely open source is here (we try to expand this repo as much as we can): https://github.com/DragonRuby/dragonruby-game-toolkit-contrib
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With RubyConf 2022 around the corner, I added a bit more polish to DragonRuby's tech demo. Hope y'all can make it out to my talk where I'll be showing this off :-)
DragonRuby is awesome to work with. They’ve put together tons of super useful samples: https://github.com/DragonRuby/dragonruby-game-toolkit-contrib/tree/master/samples
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To celebrate the 3-year anniversary of DragonRuby Game Toolkit (and 8 years as an Indie game dev), I'm making the game engine free for the next 3 days. Tips for succeeding as an Indie in the comments too.
There are some sample apps that show how to make buttons, so most guis would be a combination of using sprites and testing for click events. The tricky part is gonna be a fully functional text box. The dragonruby heads up display has one and the machinery to get that to work is here. A few people on the Discord server have actually pulled this off and have created toy IDEs with it ha.
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With RubyKaigi 2022 kicking off, I've made DragonRuby Game Toolkit free. Hope you enjoy and feel free to AMA about the engine.
We have a bullet hell sample app :-) https://github.com/DragonRuby/dragonruby-game-toolkit-contrib/tree/master/samples/99_genre_arcade/bullet_hell
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Ruby rendering 4K scenes with physics at 60fps - DragonRuby Game Toolkit (link to source code in the comments)
The full implementation is ~350 lines of code. Here's the source.
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Soft body physics in Ruby (DragonRuby Game Toolkit) :-)
It might help to start with a simpler example. This is Pong written with the same structure. The general theme is to start simply and introduce abstraction at the “last responsible moment” as opposed to upfront: https://github.com/DragonRuby/dragonruby-game-toolkit-contrib/blob/master/samples/99_genre_arcade/pong/app/main.rb
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Ruby is good for the soul. Have fun with it. That's the most important thing. Build a game. Here's one I'm working on (source code + playable link in the comments).
There are a ton of sample apps you can go through here: https://github.com/DragonRuby/dragonruby-game-toolkit-contrib/tree/master/samples
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Flappy Bird clone written in 360 lines of Ruby (DragonRuby Game Toolkit). Link to playable game + source in the comments.
Working src link: https://github.com/DragonRuby/dragonruby-game-toolkit-contrib/blob/master/samples/99_genre_arcade/flappy_dragon/app/main.rb
love
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.
There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.
I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.
Many years ago, on a flight, we went from 0 to game before we landed (with no experience).
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Show HN: A variant of Conway's Game of Life in color you can run on your phone
* When a cell is born it randomly takes on the color of one of its (3) parents.
To try it out:
1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)
2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.
3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.
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Gearing up for Lua
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
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Original Sling'n'shoot Worms Game
I got it – these are the steps I took:
1. Download Love from https://love2d.org/
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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How Do I Compile/Install Love 0.10.2 on Linux?
You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
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Not only Unity...
Love2d (MIT/C++/Lua) https://github.com/love2d/love
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Ask HN: Released games built on FOSS engines?
- Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
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How to have the coolest booth at a tech conference 🕹👾
The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
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I want to make a game but I'm scared...
love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience
What are some alternatives?
MacRuby - MacRuby is an implementation of Ruby 1.9 directly on top of Mac OS X core technologies such as the Objective-C runtime and garbage collector, the LLVM compiler infrastructure and the Foundation and ICU frameworks.
raylib - A simple and easy-to-use library to enjoy videogames programming
dragon-game - Dragon Vs Dragon Game
Godot - Godot Engine – Multi-platform 2D and 3D game engine
minigl - A minimal Game Library built on top of the Gosu gem.
MonoGame - One framework for creating powerful cross-platform games.
dragonruby-zif - Zif: A Drop-in Framework for DragonRuby GTK
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
android.cr - Create Android applications using Crystal and the NDK
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
mrbweb-v - A test project that uses mruby to improve the processing of binary code.
bevy - A refreshingly simple data-driven game engine built in Rust