draco
wgpu
draco | wgpu | |
---|---|---|
4 | 195 | |
6,256 | 10,995 | |
1.2% | 3.2% | |
4.3 | 9.9 | |
13 days ago | 5 days ago | |
C++ | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
draco
- how can I reduce size of a gltf file for web use?
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How are rust devs doing?
File size is important on the web, so I wanted to use Draco, which doesn't have good support for Rust (though I'm sure clean bindings are possible).
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WebAssembly vs. JavaScript: The Complete Guide
No direct DOM access is a bit of a pain, you're definitely not going to write your whole app in WASM anytime soon - it makes for decently good modules though, for example the Draco 3D geometry library provides a nice and clean WASM encoder/decoder module.
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webVR ThreeJS games, hosting assets, cost-effective solutions?
This is not a direct solution to your problem. But you could use a compression tool like https://github.com/google/draco to reduce the total filesize.
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
meshlab - The open source mesh processing system
vulkano - Safe and rich Rust wrapper around the Vulkan API
PCL - Point Cloud Library (PCL)
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
PhysicsFS - PhysFS++ is a C++ wrapper for the PhysicsFS library.
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
ozz-animation - Open source c++ skeletal animation library and toolset
bevy - A refreshingly simple data-driven game engine built in Rust
gpr - General Purpose Raw image format
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.