draco VS PCL

Compare draco vs PCL and see what are their differences.

draco

Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. (by google)
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draco PCL
4 17
6,256 9,468
1.2% 1.1%
4.3 9.3
11 days ago 4 days ago
C++ C++
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

draco

Posts with mentions or reviews of draco. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-17.

PCL

Posts with mentions or reviews of PCL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-11.

What are some alternatives?

When comparing draco and PCL you can also consider the following projects:

meshlab - The open source mesh processing system

Open3D - Open3D: A Modern Library for 3D Data Processing

PhysicsFS - PhysFS++ is a C++ wrapper for the PhysicsFS library.

ROS - Core ROS packages

meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render

FCL - Flexible Collision Library

ozz-animation - Open source c++ skeletal animation library and toolset

MRPT - :zap: The Mobile Robot Programming Toolkit (MRPT)

gpr - General Purpose Raw image format

three.js - JavaScript 3D Library.

bolt - 10x faster matrix and vector operations

DART - DART: Dynamic Animation and Robotics Toolkit