dmotion
UnityHFSM
dmotion | UnityHFSM | |
---|---|---|
1 | 2 | |
465 | 879 | |
0.0% | - | |
0.9 | 8.3 | |
about 1 year ago | 6 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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dmotion
UnityHFSM
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Dear Reddit members, could you recommend a YouTube or something that makes TopDown Boss Monster?
I used this video https://www.youtube.com/watch?v=jnETyJUiCiM which uses this state machines https://github.com/Inspiaaa/UnityHFSM/. It is very informative and i like how in the video you use colliders to trigger different states.
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Working on the overworld pathfinding system for our game Lost In The Open!
Can't think of big guides I've followed, but I'll give you one I've gotten massive value from recently: a GitHub repo of a Finite State Machine for Unity https://github.com/Inspiaaa/UnityHFSM
What are some alternatives?
Uween - Lightweight tween library for Unity.
SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.
SS3D - Space Station 3D, another remake of SS13, but with an extra D.
dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size
UniFlux - Typed Event Driven with Flux for Unity.
Latios-Framework - A Unity DOTS framework for my personal projects
Sherpa - A lightweight HTTP server
Megacity-Sample - Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 64+ players simultaneously.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.