dmotion VS UnityHFSM

Compare dmotion vs UnityHFSM and see what are their differences.

dmotion

DMotion - A high level Animation Framework for Unity DOTS (by gamedev-pro)

UnityHFSM

A simple yet powerful class-based hierarchical finite state machine for Unity (by Inspiaaa)
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dmotion UnityHFSM
1 2
465 879
0.0% -
0.9 8.3
about 1 year ago 6 months ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dmotion

Posts with mentions or reviews of dmotion. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-02.

UnityHFSM

Posts with mentions or reviews of UnityHFSM. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing dmotion and UnityHFSM you can also consider the following projects:

Uween - Lightweight tween library for Unity.

SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.

ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

UniFlux - Typed Event Driven with Flux for Unity.

Latios-Framework - A Unity DOTS framework for my personal projects

Sherpa - A lightweight HTTP server

Megacity-Sample - Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 64+ players simultaneously.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.