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dhewm3 | nCine | |
---|---|---|
31 | 11 | |
1,706 | 962 | |
2.2% | 0.5% | |
7.8 | 6.0 | |
7 days ago | 12 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dhewm3
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[DOOM 2016] Was going in for a glory kill aaand....
The installation is different from what you might be used to from your typical mod. Download dhewm3_1.5.2_win32.zip from the githup page, unzip it, then copy, as instructed by the WHAT_TO_DO.txt files in the base and d3xp directories of the unzipped mod the .pk4 files from the game directory over (d3xp is only there if you installed the Resurrection of Evil add-on first). You can then uninstall the game from Steam.
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I had no idea Doom 3 is so gosh darned good
I played through it with dhewm3 recently. Really enjoyed it.
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You can play Doom 3 in a web browser
There is a source port of Doom 3 if you want to play it on Linux or macOS.
- So, I was thinking in replaying Doom 3 after almost 5 years (it never interested me much), and I found that non BFG versions do this when changing the screen size, any fix?
- Which game had the better campaign? Doom 3 or Doom (2016)?
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What's the best way to play DOOM 3 nowadays?
if you are going to play it on PC, then get the original 2004 release, with the dhewm3 source port since it can get to widescreen easily and is friendlier on modern devices.
- Having difficulty with Wine and Doom3.
- Has anyone downloaded Doom 3 via Steam on Windows, copied it over to Ubuntu 22.04LTS 64-bit, patched it with the archived Doom 3 2.3.1 patch and run it with wine without Steam or a heap or bad memory error?
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Has anyone installed Doom 3 (original, not BFG Edition or new bundled) from Steam on a Windows 10 system, and then copied it to their .steam folder on Ubuntu 22.04LTS and be able to play it with Wine without Steam?
Why do you want to run old, buggy code through wine when you could use native dhewm3 to play the original (non-BFG) version of doom3 with Bugfixes, OpenAL audio and proper widescreen support? https://dhewm3.org/
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Which version of Doom 3 is best to play?
for me go for the original Doom 3 + dhewm3 source port since the source port can get to widescreen easily and is friendlier on modern devices. BFG Edition aint that bad but its very easy and lacking other content that the original Doom 3 had (especially ROE) and it has less enemy count.
nCine
- Not only Unity...
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ncJump, an nCine game made by Fahien, runs on the Steam Deck
ncJump source code: https://github.com/Fahien/ncJump ncJump Dev Logs: https://www.antoniocaggiano.eu/lab/ncjump-devlog/ nCine homepage: https://ncine.github.io/
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Has anyone been able to use tracy for GPU profiling?
I have integrated it a long time ago in my 2D game framework, you can have a look at the source code here: https://github.com/nCine/nCine
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How are game engines made?
I have been coding mine for many years now. Fortunately it is still small enough that can be easily understood by one person. Have a look here: https://ncine.github.io/
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SpookyGhost, my open-source procedural animation tool for sprites, comes to Raspberry Pi
It uses my 2D framework nCine, which I recently ported to Raspberry Pi. That's why there are so many supported platforms. ;)
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nCine comes to Raspberry (my open-source 2D game framework)
nCine is a cross-platform 2D framework written in C++11 and scriptable with Lua that can be used for games, tools, or prototypes. I have been working on it in my spare time for more than ten years and it now works out-of-the-box on the latest version or Raspberry Pi OS!
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SpookyGhost, a procedural sprite animation tool, is now free and open source
I created this tool for game artists a while ago, with the hope of selling it and start an independent company about game development, tools, and game technology.
Unfortunately, it sold pretty much nothing so I'm back to the game industry as an employee while I decided to make it FOSS. :D
It is written in C++ using my game framework nCine (https://ncine.github.io/) and ImGui, and it supports multiple platforms, like PC, Android, and the web.
- NCine – A cross-platform 2D game engine
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Screenshot Saturday #525 - Perfect Alignment
Devlogs as a GitHub discussion
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Prototyping on the Go2
If you would like to know more about my project, or the engine I am using, you can start from this GitHub discussion.
What are some alternatives?
fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come
hypseus-singe - Hypseus is a SDL2 version of Daphne and Singe. Laserdisc game emulation.
dhewm3-controller-support - dhewm 3 main repository
GamePlay - Open-source, cross-platform, C++ game engine for creating 2D/3D games.
UnrealTournamentPatches
Godot - Godot Engine – Multi-platform 2D and 3D game engine
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
wine-nine-standalone - Build Gallium Nine support on top of an existing WINE installation
The MOAI Multi-platform Game Engine - This is the development repo of Moai SDK.
DIYDoom - An attempt to understand how DOOM engine works
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.