defold
godex
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defold | godex | |
---|---|---|
7 | 38 | |
3,687 | 1,118 | |
4.0% | 3.1% | |
9.8 | 3.6 | |
7 days ago | 7 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
defold
- Not only Unity...
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Defold is also a completely FREE industry proven 2D game engine, developed by King and source available, for anyone who's interested..
Yes that King, the ones who made Candy Crush. They made a game engine source available (open source with the exception that you can't create a competing game engine from it) with full 2D capabilities, tile map support, spine support, shaders, particle systems, UI editor, scene editor, Box 2D and Bullet for physics, hot-reloading, profiling & debugging tools, etc. It also has basic 3D support, although I wouldn't recommend it for anyone making a primarily 3D game. It's written in C++ and uses Lua as the scripting language, and it's easy enough to write native extensions for any platform's language of choice.
- Defold: A free to use game engine
- Why do I have to always connect to internet in order to create new project.
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ValueObject
looks very neat, but it doesn't really get more OO than JavaFX, does it ? would you call this code functional & idiomatic in any relevant sense of the term? https://github.com/defold/defold/blob/dev/editor/src/clj/edi...
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C# games in Godot, 2022 edition
Maybe that's typical in gaming situations, but it has a weird license: https://github.com/defold/defold/blob/1.3.4/LICENSE.txt ("the Defold License version 1.0")
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Lua, Nim, and Wren for game development
If you paint by some numbers, the Defold repo (https://github.com/defold/defold) has 1k issues, and only 14 prs open, whereas the Godot repo (https://github.com/godotengine/godot) has 5k+ issues and a whopping 1.1k prs open. And a difference of 1500 contributors on Godot, versus 37 total contributors on Defold.
godex
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Unity's Self-Combustion Engine
I wonder if Godex[0] could be a fit for you. ECS based Godot, based on 3.x which has much more broad WebGL support.
[0] https://github.com/GodotECS/godex
- Switching from Unity to Godot 4, but having second thoughts
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How to implement ECS based physics
There is usually a few steps how to deal with performance issues before reaching the conclusion "I need ECS", but if you need it then try https://github.com/GodotECS/godex
- Correct architecture in Godot
- Miscellaneous Questions Regarding 3D from a Prospective User (maximum nodes, 3D vs Unity, etc)
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Unity style coding in Godot
You might want to check out Godex. It is a Godot extension that introduces an entity/component system. It is not mature yet, but it is under development and seems promising. https://github.com/GodotECS/godex
- Hopefully with all the Unity refugees joining us this becomes way less of an issue
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People coming from Unity/Other engines, what do you miss the most?
However, the great thing about godot, is if you want a feature, like ECS, for example just add it yourself.
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Coming from Unity? What can we do to help? What do you need?
You can try the fork called Godex, it has ECS built into it and is a lot of fun to use in my opinion.
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C# games in Godot, 2022 edition
There is an ECS port for Godot named Godex, but it isn't hugely mature:
https://github.com/GodotECS/godex
I haven't used it, though I've been curious about it. As far as better options for ECS game engines go, I'd go with Bevy (personally), but you'll have to learn Rust (which I'm a proponent of anyway).
https://bevyengine.org/learn/book/introduction/
But both of these are still in "Beta", if that's even the proper term for their development cycle, at this point. They work, technically, but they could use some help, to my understanding.
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-proposals - Godot Improvement Proposals (GIPs)
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
MonoGame - One framework for creating powerful cross-platform games.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Stride Game Engine - Stride Game Engine (formerly Xenko)
godot-2d-builder - A simulation game demo made in Godot and inspired by Factorio.
godot-jvm - Godot Kotlin JVM Module
Celeste - Celeste Bugs & Issue Tracker + some Source Code
diamond-square - Example of the diamond square algorithm and procedural generation.
godot-docs - Godot Engine official documentation