Atlas
UnityLibrary
Atlas | UnityLibrary | |
---|---|---|
1 | 1 | |
51 | 3,605 | |
- | 1.6% | |
0.0 | 4.2 | |
over 1 year ago | 7 months ago | |
C# | C# | |
MIT License | MIT License |
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Atlas
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Any idea why Unity always chooses not to put the new Gameobject at (0,0,0), and makes the user reset it's transform? This sounds kinda funny!
Ah I can't stand those non-zero values! 😅 I made a little helper that adds reset buttons next to those fields in the inspector, if you're into that kinda thing: https://github.com/david-knopp/Atlas/blob/master/Assets/Scripts/Editor/Utility/TransformEditor.cs It'll save you potentially... seconds every day 😜
UnityLibrary
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Can somebody explain me how to implement this with Unity
Maybe you want GL Lines
What are some alternatives?
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